pcfernandesjr's Forum Posts

  • Maybe you'll want to create an boolean variable to check if the player is running or not, to prevent the score increasing unproperly.

  • Used "Trigger only once" at the Death event. It seems like it's solved.

  • I had a lot of trouble with fonts in C2. The best solution I found was include the font (in .svg, .woff, .ttf formats) and a .css file to the project. At fontsquirrel.com there is an online service that can provide everything to you, just upload your font there. After upload your project at your dropbox folder, copy the .css file public url and paste it at the proper field in the C2's set web font function.

  • Guys, I'm having a lot of headache trying to get rid of an annoying bug that is happening with the lives system of my game.

    So I'm here humbly asking for your help! q.q

    The player sprite have a boolean that sets when it dies. This boolean is activated everytime player sprite touches an enemy sprite.

    The boolean activated triggers a death event, that substracts 1 from a global variable "Lives"

    and there is an game over event, triggered when the global variable "Lives" equals zero.

    the "vulnerable" boolean is used to make the player invulnerable when it is carrying eggs

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/lives_problem_zps013ff013.png" border="0" />

    Now here's the problem, sometimes, when 2 enemies touch the player at the same time, or when a enemy touches the player twice (for example, touches it when jumping and once again when falling), 2 lives are substracted instead of one. Also, sometimes, if this happens when you have 1 life left, it starts counting negative, instead of 0, for consequence the player gets stuck at the stage.

    I tried to disable the collision at the moment player touches an enemy, but still, the problem persists.

    Any ideas about how to solve this? I'm getting crazy with it! (????)?? ???

  • Thanks guys! I'm glad to see that you liked it! =)

    About the font usage: A mix of both. the HUD uses text objects, that loads a specific font from a .css file hosted at my Google Drive account.

    For the Start Screen and Game Over I chose to use sprites, due problems with load time.

  • Not yet! For now I hosted the game at Gamejolt.com

    When the game gets a little bit more matured, i have the intention to publish there, for sure!

    What I did since last update:

    • Added music and sound effects
    • Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame
    • Improved the stage clear feedback
    • Added Pause and Mute options
    • Now Tiny gets an orange color when it eats a "Flamy Fruit"
    • Some bug fixes (And some more to fix)
    • The main core of the game now it's almost done, (Except for the bugs,    )
    • Hosted a version on Gamejolt. If you like, please rate it =)

    Thanks in advance! Hope you guys enjoy it!

  • Hi there guys! I finally have a nice version of my game ready to play, but since I'm using a 3rd party plugin, called "Data Structures", My game is not eligible to be part of the Arcade.

    I've been put a lot of effort on this, and it is a little bit frustrating not being able to share what I could do in Construct2 with other users. Is there by any chance a way to give support to that plugin? It was released some time ago, and I believe there is some people around here using it on their projects too.

    Anyway, if it's not possible, thanks anyway, I just had to ask.

    Thanks for the attention! o/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks guys! The problem didn't ocurred again, by the way.

  • Hi there! NPObject isn't a plugin...

    Curiously the message stopped appearing after some time...I tested with other browsers and its working fine. I really don't know what happened, and even what could possibly have caused it, so i can't mimic the error again, unfortunately.

    Anyway, thanks for the help! o/

  • Link to .capx file (required!):

    Under personal request, i'll send the download link.

    Steps to reproduce:

    1. Just trying play it.

    Observed result:

    All of a sudden, the following error appears:

    <img src="https://dl.dropboxusercontent.com/u/12937330/error_c2.png" border="0" />

    I just added some new animations to the project

    what could that possibly be? :(

    Browsers affected:

    Chrome: yes

    IE9: Works fine

    Firefox: Works fine

    Operating system & service pack:

    Windows 7 64 bit

    Construct 2 version:

    Release 126

  • pcfernandesjr - Maybe try leaving the water a flat colour and just randomly spawning a wave animation? Would be pretty simple to do and would add some dynamics to the scene as well - here's a rough animated gif in case that didn't make sense...

    Hope it's okay to post feedback and suggestions in here :P

    More than OK fellow! =)

    I was working on something like that. But I like most the idea of the waves appearing and disappearing, like you did, mine was more like an static set of small waves spreaded around the sea going from left to right.

    I'll work on the cave and the waves idea later at home. Thanks for the help bro! =)

  • The Ghosthouse with Boo is missing ;)

    SMW have a great influence in my work, it is not a shame at all to admit that. ;)

    > (I really suck at drawing these kind of things =/):

    >

    >

    pcfernandesjr - That doesn't suck at all :) The only thing that I would maybe change is the lighting on the cave - it seems a little inconsistent with the light source. I hope you don't mind - I've done a really quick paint over to show you what I mean...

    No problem at all fellow, that was a great suggestion. I have a lot of difficulty with lightning, heheh

    other thing that bothers me is that I couldn't develop a nice and simple texture for water, just like a managed to do with the grass.

    Thanks a lot! ;)

  • Stage map from Tinysaur (I really suck at drawing these kind of things =/):

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/CapturadeTela2013-04-19agraves101102_zpse736aa1e.png" border="0" />

    What do you guys think?

  • Tinysaur received an update fellows! I'm anxious to hear what do you guys think about it! =)

    Link is at the first post!

  • So I, along with a friend, created this simple Drum app with C2

    dl.dropboxusercontent.com/u/12937330/DrumMincer/index.html

    First thing was how impossible is to make it run in some devices. I tested it with:

    PC: Lots of trouble with loading images and sound effects, cache issues (old assets being loaded instead of new ones), black screens...after some tries, it worked.

    Ipod 5: Runs really great

    Ipad 1 and Iphone 3G: Really laggy. Chrome and Safari Crashes all the time.

    Nokia Lumia 720 and Samsung Galaxy Y: Laggy as well

    Android Tablets (I don't know wich model exactly, friends of mine have tested and worked fine)

    But the thing that disappointed me the most was exporting the project to iOS

    With a help of a friend, I exported the app using phonegap. The result was an app with a poor response time, really laggy. There`s no condition to release something like that on App Store.

    Now my friend is taking the assets to another acquaintance of us to develop it in X Code.

    It is very frustrating to dream about being capable of creating and releasing games and apps with Construct 2, only to reach this results at the end.

    I'd like to ask for orientation. There`s a better way to properly export a project for mobile? Why does all these issues happen?

    Thanks for your time.