Hi there fellows!
I was wondering...Is it possible to port a game developed in Construct 2 to sell it at Nintendo 3DS/Nintendo WiiU E-Shop?
Friend, congratulations. What amazing concept you created! Stunning visuals, and the spinning scrolling is awesome, aesthetically and gameplay-wise.
Tested, and it worked!!! Congratulations friend, and thank you very much for your help!! =)
Cool! Do you have any plans to update the plugin?
I tried to export once again with the minify option disabled, and it worked! db.tt/OqNHWIv2
Do you have any idea of what can be the problem with the minify option?
I'm portuguese speaker. But regardless, it's a funny coincidence, because I have plans to start studying french soon!
I exported my project with the minify option disabled. The result sadly was the same, the screen is black. =/
Just in case, here's the .capx from my project: db.tt/Az3x0d6G
Sure! I can`t check this right now because I`m at work, but as soon as I get home I`ll test it.
Yes. Works fine in test mode. But when I export the game, it doesn`t load. All I get is a black screen after loading.
As a test, i exported other .capx that uses your plugin (found at this topic: scirra.com/forum/eek-slowdown_topic46528.html) And the result is the same.
Sorry, what did you meant with "minifying"? (Not a native english speaker, sorry the trouble.)
Sorry Ashley, I`ll create a topic for that.
Hi there! I'm using your plugin with my game, but I can't export it properly. The screen is all black, and Chrome's console gives me the following error:
Uncaught TypeError: Cannot call method 'apply' of undefined
Here's the link for my game db.tt/OqNHWIv2
Thanks in advance.
The same started ocurring to me. I'm running the game from my dropbox public folder. What should I do?
How can I use more than 1 Event Sheet into a single Layout?
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How to fix the turning upside down?
I solved using this. Don't know if it's the best solution, but it worked:
Enemy.X > Item.X = Set Angle to 180 degrees
Set Flipped
Enemy.X < Item.X = Set Angle to 0 degrees
Set Not Flipped
Thanks H0j0hound, took a good look on what you did on that .capx and adapted it to my game. It worked like a charm! But it's ok to use a code based on what you made?
Thanks man, that is exactly what I want to do!
Already got the .capx, I'll try to study it.