paula22's Forum Posts

  • Thank you I ended up acquiring an ssl for my website and it all worked out well.

    I'm not so sure what the real advantages are of having a game there now though, since it doesn't show in searches or anything.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    I'm also wondering this. Is it possible to publish to facebook without having an ssl in a website? I also read a tutorial to publish using the public folder in dropbox but I don't have that, and I don't know how current that is.

    h1k3 Do you know another method by any chance?

    thank you

  • ok, thank you for your help.

    I need it because I need to make an app from it that must come from one united game.

    I will try it.

  • But I need to be able to export the whole thing as one big game, and if I understand right the way you suggest I will have a page linking to the different games, but not the whole thing as one big game, no? do I understand right?

  • I would like users to see a first screen offering multiple games and from there they can choose which game to play.

    Each game already exists independently.

    Does anybody know how I could do this?

    Thank you!

  • michael, it seems to work fine full screen to me. Not sure what running the deployment package is? I'm not using in game purchase so I can't tell about that.

  • No, what I said was that the Windows 8.1 export from the game created with r212.2 didn't work. While a Windows 8.1 export from a game created with r206 worked fine as usual.

  • michael,

    Thank you. Windows 10 went good so far, I also have a 64 bit computer. I'm having some minor problems but nothing unusual for a new OS, so far at least.

    However, I kept having the manifest error. Then I reinstalled Visual Studio (which caused a lot of problems of its own and took quite a while, but that is not unusual as well), and even with the fresh VS I still kept having the manifest error.

    Then, my husband (he knows quite some more than me about coding) took a look at my manifest's code and tried removing some quotes I had in the description text in my Consturct2 project description: that fixed it. Seems that when you put text in quotes in there, the fist quote closes something that goes in quotes in the code itself and it breaks.

    I hope this might help someone else, until the Construct2 developers can fix it.

    Now, I finally submitted my app to Windows and I[m waiting to see if it is approved or more problems come up. Usually it is approved within a couple of hours, and is been quite some hours this time and is still being reviewed.

  • For everybody having this problem:

    We continued not being able to see the manifest even with Windows 10 and after reinstalling Visual Studio all over again. Then, we saw part of my project description (as I wrote it in the Construct1 project) included quotes around a word. We removed the quotes in that text, and then finally, after many days of testing and trying, we could see the manifest.

    It would be nice if the developers of Construct could fix it, allowing us to use quotes in the description text if needed. But at least is good to know what the problem was, and maybe it will help someone else.

  • Ashley, I installed OS Windows 10 today, but I continue having the same problem.

  • michael, I told Ashley 2 or 3 times, and didn't get an answer back so far

    It seems I can install Windows 10 today though, so I will see how that goes.

  • michael:

    I'm not using OS Windows 10, it is not ready for my computer. But I try exporting the game for windows 8.1 and opening with VS2013 and I still get the same problem, and that is not related to OS Windows 10.

  • JLH1964:

    [quote:1rhh2j5o] Update: ALL my apps are now compiling in Windows Universal - no more manifest or compile errors - time well spent.

    Hope this helps you too Paula.

    I did this, and I still can't see the manifest , either opening with VS2015 or VS2013 (while installing, some 2013 files seemed to be installed as well). Then I also tried installing the Windows 8 tools (under the universal ones you explained how to install), and I still can't open the manifest. This continues happening even when I adapt my app to Construct2 r206, export for Windows 8.1 and open with VS 2013. But, when I try exactly the same with an old app that I had created from scratch in the older Construct 206, then it does work and I can open the manifest.

    So, as far as I can see, it is a problem caused by creating the game in the new Construct2 r212.2 in an OS Windows 8.1 (Windows 10 is not ready for my computer yet)

    Glad to hear it works for you anyway! And thank you for posting it

    michael:

    [quote:1rhh2j5o] I also found you need to have an ID included in C2 properties.

    I have the ID in my C2 properties

  • Sounds like it could be related yes maybe. I'm not so much of a coder though

  • Ashley, I wrote this before but I guess you didn't see it: when I export the game created in Construct 212.2 for Windows 8.1, and then try to edit the manifest in VS 2013, I get error too. This has nothing to do with Windows 10.