part12studios's Forum Posts

  • Yea reading this article http://www.develop-online.net/news/upda ... am/0194370 got me thinking what if C2 could be used through steam. I did not buy my C2 license through steam, in fact I didn't know C2 was available on steam, but yes I think it would be very very cool to be able to access the steam community when developing a C2 game that would ultimately be something targeted for Steam.

    Slightly off topic, but Is it even possible for a C2 game to be officially integrated into Steam like any other PC/Mac app? It would be great to know.

    Thanks!

    Caleb

  • well that's true I suppose, but reading it literally, I see it says "to navigate and view web pages". An iFrame would not allow you to get to anything except what I want them to get too. It would have no address bar. it would only go to a specific URL which means they can view, but not navigate. A more games page would only give links directly to the app store.

    However I do see how someone could technically make a say... kids app pointing to and then be a creep and swap out that pageforkids page which was one puppys and kittens and replace it with something unsavory..

    ----

    So I think that it will work IF I can bring up a URL that has no address bar. Something that prevents the user from seeing anything but what I link too (baked into the app). I want to at least try and see what happens. Worse case is that they reject it.

    So it goes back to the question. Is it possible (through ejecta/cocoonjs) to view a web page in the app without just summoning an external browser? I realize that phone gap can do it from what I've researched about leadbolt, however until iOS8 is out it seems that phone gap is going to continue to be undesirable because of performance concerns.

  • so yea after some testing I see that iOS locks up when I go to a layout that has the pode iFrame in it. So this isn't going to be a good solution, unless someone knows if there is something I can do

    I'm using Ejecta.. Perhaps I should try CocoonJS.. I'm not doing anything fancy like IAP or game center/leaderboard stuff (though I have plans to try eventually)

    Thanks!

    Caleb

  • I did a little more digging around with this new update and seeing that Twitter has passed to become officially supported and documented as well as exploring leadbolt I came across the iframe plugin which I wasn't aware of previously.

    This should pretty much get the job done I believe. I can simply make a new layout that would display an iframe, although if this isn't something that works for mobile or other gotcha's that anyone reading this knows I'd love to find out before I get too deep into this

    this is the plugin I found / installed. SO far it seems to work well at least on chrome, but I haven't tried wrapping anything for mobile yet.

    Thanks!

    Caleb

  • I just learned about this plugin my self and will be testing it out this week. I'm very interested in it. I'll get back with you if I can confirm the issue.

  • exactly. I want to know how I can do that, if it's even possible. I want the user to stay inside my app but be able to see real URLs.

    For example a "more games" page on my web site can be updated on the fly and users who visit it will see the latest info rather than me baking in the information to a layout which would require updates any time i make a new game..

    when i use the "go to" browser action it opens an external browser which = 17+ for iOS no matter what else I mark.

    Really this issue seems to be isolated to iOS, but it's a significant platform so I'm looking to find a solution if there is one.

    My latest build has been modified avoid this 17+ mark by removing any "go to" actions and simply tell people to go to a URL, but we all know this is going to be much less effective than allowing them to surf to the location in their browser at that moment with a simple click.

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  • Ashley well the issue is that when I go to submit the app to the app store for iOS they ask in the rating system if my app takes the user to an open browser..

    I have no problem with this functionality. I think it's great. like you said, people can bookmark and all that..

    however when you say yes to this question it instantly makes your rating 17+ the game I'm working on is a game for all ages. I'm concerned that I'll lose installs if I users see a big "are you 17 or older?" which could smack of malware or other shady activities in my 100% harmless little free game.

    my hope would be that maybe there is a way to open an HTML page inside of C2 as a kind of "in app" browser. I still want to point to a specific URL on my web site, but I don't care if they can't navigate out of that page.. hide the address bar or other efforts to render the browser only good for one page.

    Thanks

    Caleb

  • Hi there,

    So at some point I guess iOS changed something where if you have a url in your game that opens a browser, it means the app is automatically 17+

    In the past I used to do a "more games" feature which simply went to a hidden page on my web site

    http://part12studios.com/moregames/

    So my question is how can I perhaps bring up a web page inside of C2 without opening an external browser?

    I realize I could just make a more games type page in a layout and that's fine, but the reason I like it pointing to something external is that as I add new games, the list would update automatically, not be something I have to push updates to every platform for every game each time I want to add a new game to the list.

    Thanks!

    Caleb

  • So doing a little more testing.. I realize it was something else.. i had my videos in the first version lower case.. the newer version videos were capitalized.. when i made the newer videos lower case.. removed the old ones and re-imported them as lower case versions they worked.. so there you have it.. heh.

    http://part12studios.com/temp/Video_Test7/

    Thanks!

    Caleb

  • This is great, thanks for the video bugs capx.. that helped me get really far with a test project http://part12studios.com/temp/Video_Test3/

    I set up the mimes as documented and the game runs fine local.. even before the mines I had some working roughs working before this version.. but the clip were maybe about 1/3 the size. Here is an example of one that's working http://part12studios.com/temp/Video_Test2/ this one never gave me any trouble.. the other

    So how do "preload" video? I know I can do a preload and preload complete with the audio object.. is there something similar for video? I would just want to be sure that the player cannot proceed until the video(s) are done downloading..

    Thanks

    Caleb

  • Yea I was following the original (outdated) Scirra Facebook tutorial which left me very uncertain. I didn't realize someone had made an updated tutorial. That reminds me.. I should probably make one for Tizen, because some gotcha's are in there too, I'm just waiting for the C2 app I submitted to be 100% approved to be sure everything I did was right

    yea I understand your reasoning though. Unity isn't providing an index.html and they even have a special unity condition in the setup so you know facebook has made a very deliberate effort to insure it's psosible

    Ubivis no i hadn't and that was just the thing I needed! basically i didn't know I had to do a link like this:

    Canvas URL

    http://dl.dropboxusercontent.com/u/6999 ... x.html?%2F

    and

    Secure Canvas URL

    https://dl.dropboxusercontent.com/u/699 ... x.html?%2F

    the ? at the end... also oddly enough it automatically added the "%2F" at the end of both when I saved them

    Also I didn't know about putting the App ID in the game properties in C2, which makes sense to validate the app.

    behold! https://apps.facebook.com/voidergame/ lol <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> thanks everyone for your input on this. Its always this intense race to get things working right the first time then life gets much easier to roll out future games..

    Thanks!

    Caleb

  • Hi there,

    I have a project (several actually) that I'm trying to get on facebook. I'm using dropbox (for now) as a SSL solution to test out some things. I plan on getting a real host eventually, but for now DB should be fine.

    https://www.facebook.com/beeactivegame this is the game and it should work but it doesn't.

    I point to https://dl.dropboxusercontent.com/u/699 ... index.html

    there seems to be something blocking the file from working. Has anyone come across this before?

    I know that db can be used for hosting a game because this was done by a buddy of mine with unity and it's hosted on db as well https://apps.facebook.com/rogerdodgerga ... &ref=br_tf

    Thanks,

    Caleb

  • Hi there,

    I have a game I'm working on with someone that has a simple mechanic in theory, but it's proving to be very challenging for me in C2.. imagine a rainbow spectrum of blocks that are on a screen.

    red>--<orange>--<yellow>--<green>--<blue>--<indigo>--<violet

    what I would want is each block is attracted to the color(s) next to it, but repulsed by the others... so:

    orange would stick to red and yellow.. but any other color would be repulsed.. and so on..

    I saw some posts on this but they were dealing with platformers and generally from what i could tell "one way" thinking.. in my case it would be more like a top down perspective where gravity is 0.. not downward..

    Any tips / leads on this would be super appreciated.

    Thanks!

    Caleb

  • So this was solved. It was an error on my part. I had followed some other instructions incorrectly, so the solution was to delete the submission and resubmit the app using the right stuff. Thanks!

  • also I realize now that the error that rejected the app wasn't the round icon.. it was a failure to install, but the game runs fine in the emulator so I'm not sure what I can do since I don't have a test phone (does anyone?) to try it out with, but even a real phone wouldn't help me understand why it's failing to install. The game is under 1mb.. so it's not a memory thing..