part12studios's Forum Posts

  • wizdigitech awesome yea i got an appodeal account setup but hadn't done much with it. I'd like to check it out at some point. I know you were asking us to make a sample capx, since you had to figure some stuff out to get Appodeal to work, do you have a capx you could share to show us how you got it to work? Or perhaps at least note the specific tricks that you had to try to get things to work after they didn't "just work" the first time you tried.

  • awesome I still have to apply that fix to my project.. it was definitely (i think) causing some CPU choking in my game with all the ad refreshes.

  • actually you're in luck.. Zebbi found a solution to that.. i'm not able to reference it now, but I bet he'll be able to link what he did to fix that issue.

    We're not sure where the problem is, but he has or is going to raise it to Cocoon IO's folks to see if there is something they can do about it.

  • Zebbi glad it's going well for you still. No solution out there is going to be without some bumps along the way, but from what I am see it's the best option..

  • yes that should work.. the only issue right now is that you can only do one ad with the cocoon io plugin..

    the trick to the plugin is making sure you add (under plugins on cocoon io site) to include the right services to reflect what you setup in C2.. admob.. adcolony.. mopub.. etc..

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  • awesome glad you made it happ'n cap'n

  • thatserafimkid oh hey so this.. this is something where you use the canvas+ plugin.. if you add that plugin and in the events that call on a thing that's cocoon io.. ad "is canvas+" and this will clear the error.

    'this is why i'd advise people take questions over to cocoon io forums.. just because there are answers there.. i had this issue there and someone helped.. it's not that you can't or shouldn't ask here, but it would be great if the cocoon io guys see all of us chatting on their forums showing a strong C2 community using their tech

    The more of us using it.. the more energy they will put into developing it.. even free users.. strength in numbers.

  • the best thing for ads if you ask me is to use the native cocoon IO ads plugin with admob.. there are several other ad options I just know admob works..

    if you want to do rewarded video.. i suggest you use sang ki's Vungle plugin which I have had good luck with so far.. no audio trouble (unlike xdk) but for video ads you MUST do the music pause stuff I mentioned otherwise you will hear music playing behind the ad.. which isn't always bad.. but is just sloppy..

  • yea you don't try to control the volume.. use the tag in your audio.. call it.. "music" for example.. then you use the pause command and refer it by that tag.. pause / resume respectively.

  • you mean the app crashes? or C2 crashes? the compile itself goes ok? or you get compile errors?

  • yea i don't use the developer app. try a full compile

  • oh hey so that.. Volkan actually came up with a system (this was needed for XDK too) but basically what you want to do is pause your music before the ad starts.. like "when watch ad button is press - pause music" and then the "ad is complete - resume music".

    As for overall audio not working after ad, that I can't say I've experienced.

  • when your account expires you just go back to the free version (2 project max and lower priority in cue).. it's really not a big deal.. i'm mostly giving them money because i want to see cocoon io get rewarded for their time helping C2 developers like me have a better solution than XDK

  • yea exactly.. Scirra needs to figure it out an official solution. they need to own the pipeline.. no screwing around with 3rd party services that have really no incentive to support Construct 2 users (who are often not wanting to spend money)..

    And as I was suggesting before.. Scirra could make their publishing pipeline a pad premium service.. sure let people use XDK or Cocoon IO without this, but for those who NEED to know plugins are tested and working, C2 users could be part of a monthly service that insures someone is testing and able to confirm things are as they should be

    If everyone is using the same approach as a community then we could support each other.. so it wouldn't be just Scirra's job to help answer every question. however the simpler and more controlled it is, the more most of us who are not developers or value our time would rather support a service that insures things are as frictionless and reliable as possible.

  • I don't use that service for any games i've made so far so I can't say. I'd like to try it out but right now i have to get screen capture / saving to local memory working for a job. I'll pay anyone $50 who can give me a working capx.