part12studios's Forum Posts

  • what bug is that? i've had no audio problems.. other than needing to pause music while doing video ads.

  • yea maybe so. we'll see. i'm still using the stable version for now. i'll try it out

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  • that's how you start with anything. get something working.. then build on that. Right now I'm dealing with a black screen issue that is not related to the three usual suggestions.. figuring out what it is. what's strange is an older version of the same game doesn't do this.. very odd.

  • Works nice. good job!

  • I'm sure if they see a business opportunity they will pursue it or need someone to help them see the opportunity.

  • yea feel bad for xdk.. it's not terrible.. it has some cool features.. but yea the methods of handling plugins / troubleshooting projects is awful.. sometimes.. even if it can work.. after a few failed attempts deleting/creating new projects.. re-importing git paths.. etc.. it's just a time vacuum.. do one thing wrong, not sure what.. and have to basically blow everything out.

    but really.. what CORDOVA really needs is an honest to god simulator.. a way to test f'n plugins IN a computer.. not on some device.. so absurd that you can't test banner ads.. IAP.. etc.. without putting them on a real device.. a terrible debugging process..

  • wizdigitech well we appreciate your efforts!

  • wizdigitech are you directly part of appodeal? just curious how connected are with them. Just a fan of the service?

  • everyone yea buildbox is very much a cash grab.. they actually made a prior game engine which also cost thousands.. it is still in need of features and support so you can see a pattern.. make a new engine.. show how you can make games like the big boys.. get rich.. all for only $2675... total scam.

    Yes of course we want to show you how you can make hundreds of thousands of dollars like the 4-5 developers we interview making ridiculous money.. we want you to make another game to compete with our games so you can learn all our secrets..

  • yea totally understood.. you can waste a lot of time trying to find the perfect revenue options.. so many services.. even we have numerous options.. though most of them are fraught with errors..

    that's why i just go with what works and don't look back. sure one service might pay more than the other, but until a game hits some kind of reasonably serious number it's pointless.. as long as some monetization is working.. good enough.. save all that extra time making better games.. if you have a hit game, then worry about getting $0.04 per click than $0.02..

  • well appodeal is pretty new i think.. personally i don't see the big deal.. i'm using admob + vungle (cranberry plugin).. no problems with cocoon io.. problem solved.. moving on..

  • confusing.. i found it difficult to understand working with plugins. others may have more experience with it to share their stories (good or bad)

    Adobe's paid service seemed ok but still also not clear on how to work with cranberry plugins with it.

  • llfstudios yes price is ridiculous and it's just another game salad.. very very walled garden.. lacks advanced features like arrays and such.. but i think worst of all is just the general misleading notion that you can reskin games and get rich with their monthly subscription service..

  • good point about 2d stuff. and yea i know what you mean about migrating.. i've tried a lot of engines.. tried other "code free" engines and still C2 is the best out there that i have seen. Although to be fair i probably should give fusion another try sometime.. it's very similar..

    That said.. Playmaker for Unity is a code free solution, but i found it very confusing.. their tutorials are sorely out of date..

    I tried Unreal 4 with blueprints.. but jesus.. you're basically coding in C++ visually so even after many hours of video tutorials and such.. probably 50 videos.. i still didn't really know how to make a game with it..

    I feel like C2/C3 really has nearly perfected the game engine itself.. really.. what more could they add? What they need to do is shift from game making.. to improved game publishing.. and i'm now learning that web is really no better for monetization than mobile is out of the box.. which is absurd.. C2 is an f'n web game engine.. you would think they could at least make sure that a C2 user could go out and put a game on Kongregate or other websites and make money using all the typical hooks.. video ads.. banners.. IAP... etc...

    So yea I really hope that C3 gives this some serious thought.. but i think we're all going to be disappointed.. C3 is most likely going to really just be a re-make of C2 using non .net frameworks so they can port it to other platforms besides PC. That's my somewhat skeptical prediction. Hopefully I'm wrong and we get more than just a C2 that runs on mac and linux.

  • ah i see.

    unity5 is what started to include all of the "pro" features like shaders and such. 4.x did not.. maybe they went back and included them, but that would not make a lot of sense because they want users to move to 5.. not keep using 4..

    Yea the main thing about the unity3d as part of this thread is that people were crying about the splash screen for cocoon io.. and that they must pay to remove it.. and yet hundreds of thousands of unity3d users are using the free version and deal with the splash screen on all of their games.

    I agree Construct 3 is exciting to me.. if nothing else.. having a Mac version! As a mac user I use parallels a lot to run C2.. and it's not terrible.. but it does create some workflow issues.. bootcamp is ok sometimes, but most of my apps are mac so i prefer to stay in that OS.