part12studios's Forum Posts

  • brilliant thanks randomly! I feel pretty good about the submit / text grabbing stuff but yea the idea of allowing someone to type something was new territory. Thanks a ton

  • Hi there,

    I was thinking about making an app and the question came up that if i made a app (not really a game at all) that needed some text entry.. does the keyboard automatically get called on when you touch in a text field?

    I can't test in a browser and right now I'm having some trouble with certification stuff on iOS with an existing game I'm making so I thought I'd pose the question here to help insure I approach it with the right state of mind.

    Thanks!

    Caleb

  • thanks for the tip newt! i'll keep an eye out for that. maybe on destroy, spawn another particle effect to create the illusions..

    one thing i still notice is that they don't have a random rotation option.. i really need to put in a request for that.. so when the objects appear they are not all the same orientation.. looks more organic if each spawns randomly 0-359 degrees.

  • oh containter! omg, i forgot about those.. i was trying families.. and sprites / particles can't group in families.. thanks i'll try that!

  • Hi there,

    So I have this game where i'm spawning enemies that are basically bullets with a smoke particle trailing behind

    http://part12studios.com/temp/Games/SMoD/SMoD_05/

    but here's the thing.. i have a fade on the particles.. so when the enemy hits the player.. i can do anything i want with the bullet object (asteroid) but basically when i say "fade" all of the particles in the scene fade

    particles are troublesome too because they don't have collision.. i can't say "on collide" otherwise it would be no problem..

    so i think that's the main question.. any ideas on how i could manage particles individually.. ones that are partnered to multiple enemy bullet objects.

    Any insight would be helpful. I'm sure there is something elegant i'm missing out that's obvious.. but my brain's getting fried at this point..

    Thanks!

    Caleb

  • better of starting a new question for this.. if you mean the phone screen turns off.. that's a system level thing going on. i don't think you can do anything about that.. i may be wrong about that but basically imagine if your app were a music player.. you'd want the sound to keep playing, not turn off..

    one thing you could do is setup a timer that basically turns down the volume after so many idle seconds IN your game.. then you just make sure that "on any touch" you set the volume to full again.. of course it won't matter if it's already on the volume is maxed.. that's one quick / dirty hack that should work.

  • Hi there,

    So I have simple setup.. i want to spawn a series of asteroids as enemies and i want to have a particle attached to each one of them. this works great except the very first time.

    The very first time it happens the particle i attach is orphaned and doesn't attach.. but all later ones are attached properly.

    one hack was to spawn one off screen starting out, but i just don't like it behaving like this and would like to find a more elegant solution.

  • How do I get the APK on my android device? I played the web version. which is well laid out. In terms of gameplay (playing on browser) it did seem like i could just jump on heads forever and the challenge doesn't increase.

    Suggestion: yes you can jump on heads but have the jump have a cooldown to avoid exploiting that feature. Alternately you could also perhaps introduce jumping zombies or something like that to mix up the safety of bouncing on heads forever.

    Also I couldn't figure out how to reload. clickinging (web version mind you) didn't seem to do anything when it clicked "reload".

    Suggestion: For the web version perhaps you could have all of the game controls correspond to key strokes like Z shoots X reloads or something like that. Also a toggle button for touch controls. This way people (most people) on web are going to not want touch controls taking up screens space

    Really nice art and I love the way you have the remove ads / menus structured.

  • It's not that I expected to work on the PC I just want to be able to see everything else.

    I have used other AdMob plug-ins before that didn't create this problem.

    Usually plug-ins that are mobile device specific are ignored.

    I am currently getting around it by removing the plug-in for the time being but there must be a way to circumvent the plug-in so I can keep it in there because every time I want to make a change to the game it means I have to delete the plug and then re-add it later which is ridiculous.

  • NOTE: the admob stuff plays fine in app form.. this problem only seems to occur when wanting to run a test game on a local browser.

  • Hi everyone,

    So I've noticed this error

    whats extra weird is that when i first install / setup / use the plugin i don't seem to get this error.. but when i close c2.. come back later and open / run the project this error happens..

    Maybe there is something i can set in the project to give the cocoon io plugin a pass? i seem to recall awhile back there was some setting that could be done "is canvas+" or something somewhere that helped mitigate this in other situations..

    Thanks,

    Caleb

  • yea i hadn't gotten around to doing the iOS / Android build but i'm glad you got it working. i will still test it when i get to that phase just to be sure.

  • ok i'm in the thick of my game right now BUT i am going to be doing some builds later today if things go as planned and when i put on my cocoon io hat i'll give this a spin

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • these work when i use it in andy's template now. you could give me your id's also and i could do a test build as well to see if the numbers themselves are definitely bad.. and only not working with your build.. i imagine mine won't show either but its just an idea

  • hmmm man that really is weird and yea man i feel your frustration! i'm back to working on my game since i got it "working" but believe me i don't trust it.. also JUST to be thorough.. since you can get the app to build and show Andy's ads, can you do a build using mine? i'm trying to see if it's something about his particular ID that's working..

    "ca-app-pub-4591554091341403/3984545973" interstitial

    "ca-app-pub-4591554091341403/8606548772" banner

    just curious if it works that way.