part12studios's Forum Posts

  • these work when i use it in andy's template now. you could give me your id's also and i could do a test build as well to see if the numbers themselves are definitely bad.. and only not working with your build.. i imagine mine won't show either but its just an idea

  • hmmm man that really is weird and yea man i feel your frustration! i'm back to working on my game since i got it "working" but believe me i don't trust it.. also JUST to be thorough.. since you can get the app to build and show Andy's ads, can you do a build using mine? i'm trying to see if it's something about his particular ID that's working..

    "ca-app-pub-4591554091341403/3984545973" interstitial

    "ca-app-pub-4591554091341403/8606548772" banner

    just curious if it works that way.

  • yea i think (like my situation) the issue is admob somehow.. you are using the native cocoon io plugin right? not cranberry admob? i am not using any non native cocoon io plugins for now. i know cranberry has a cordova admob plugin but this just feels risky when there is a native solution.

  • hmmm.. so you can build his app and it shows ads from his account? but when you do the exact same thing with your template (not your game, just andy's template) the ads do not show?

  • OK I see what it is.. apparently it hit a "payment threshold" where they needed to verify my address so i got a postcard that has a pin number.. this is why it wasn't showing! Thanks for the tips though as it still helped me also insure I was doing other things correctly

    I bought Andy's template collection for a modest couple of bucks so that was also helpful knowing I have some verifiable capx's to mess with for cocoon io before i get my stuff going.

  • there is this step in admob:

    "Follow the SDK integration guide. Specify ad type, size, and placement when you integrate the code.

    App ID: ca-app-pub-4591554091341403~7129815572"

    is this needed somewhere? this "app id" which is slightly different than the banner or interstitial id..

  • Ok i got further.. and i was even able to build a test app.. and i got the banner and interstitial to show up.. but when i replace it with the ones from my account.. nothing displays..

    i did NOTHING else but swap out the numbers.. i understand that maybe my numbers are bad, but they are copied/pasted from admob.. the only numbers i have / put in are the ones that look like this:

    "ca-app-pub-4591554091341403/3984545973"

    is there something else i have to do in admob to "activate" them or something so they display? i've done all this before and i don't think anything but those numbers are needed but clearly something isn't working right.

    Thanks,

    Caleb

  • Hi there,

    I've taken a break from C2/Cordova for awhile but i'm back and overall getting back into the swing of things with Cocoon IO has been great, but in the process I have come to a part where something isn't working, but its probably minor:

    i just want to use admob.. but there are (under cocoon io plugins tab) numerous plugins that say admob without any helpful info.. sure there are some "admob for adcolony" etc.. which i understand don't apply to me most likely.. but here is the list of plugins that had admob in them without any other service specific.. so i'm doing a test right now that uses all of these.. this new build now shows all black.. the prior one only had the first admob plugin, but that one didn't result in a successful ad display so somewhere in between is the right thing.

    the steps I followed were simple:

    1. made my game

    2. added the cocoon io ad plugin (made sure i had the latest from GIT)

    3. made a banner for iOS with it's ID which I pasted into the iOS field in C2 for the iOS banner:

    ca-app-pub-4591554091341403/8606548772 now this said.. i'm wondering about that / being in there.. is that right?

    4. I added the plugin on the Cocoon IO side of things (some confusion there as stated above)

    5. compiled a successful app.. until i had this huge list of all admob plugins that were vague.. so somewhere in there must be the right single plugin to install. now i get a bunch of errors.. but when i just installed what i thought was the single right one i got no banner..

    Any input / advice would be welcome!

    Thanks,

    Caleb

  • awesome that did the trick.. i now see how it happened (i think).. the object that had the plugin.. was one that i wasn't using in the game.. so when clicked on it it had very little in the property field to the left.. so yea that explains why when i scanned each object in the folder i didn't see anything with "Behaviors / litetween"

    Thanks!

    Caleb

  • Hi there,

    So I have a project i'm trying to share with someone. the first problem seems to be that i gave him the folder for litetween and he put in in there and the project would still fail to see it's in there..

    So then I thought, fine i don't really need the plugin (had one call that could be replaced with fade) so I did so.. i went through each object in the objects folder and there are no behaviors installed of litetween except the one and removed it and saved as a new capx..

    then when i remove the litetween plugin from my behavior folder close c2.. reopen it.. it says i don't have it installed.. i don't know what else i can do to purge a plugin.. is there some other place in a project where a plugin/behavior could be called on that would still make a project require it?

    i see it still in the c2runtime.js file as you can see here:

    https://dl.dropboxusercontent.com/u/6999242/capx/c2runtime.js

    search for "litetween".. it has the default easeinandbounce setting which is pretty telling and not what i would have used in this game.. so it feels like maybe something SOMEWHERE got tagged with this behavior.. but going through all of the objects in the objects folder hasn't shown me any others except the one i found and removed..

    Any thoughts? Where is this phantom litetween call / inclusion coming from?

    Thanks,

    Caleb

  • cool yea I have learned about parse being able to be adapted to other servers.. so yea that's good, thanks!

  • that's what I'm saying.. it's not perfect but i've found it a better experience than xdk. that's all.

  • but you did contact them to ask? Also posting this in the forum could also be a good way to get an answer and if you don't hear from them in a day or two, bump it up.. someone will answer. I haven't dug into it because i don't care but i know it's important to you so go find an answer.

  • Zebbi I've never had a problem or complaint about the permissions.. also my main focus is iOS which has no permissions at all. Android is a secondary market to me. It's consistently brought in less revenue than it's iOS counterpart. no matter how much or how little.. always the same.

    What did the Cocoon IO guys tell you when you requested they change this?

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  • Ok i'll look into that for sure! Thanks!

    Caleb