[SOLVED: TEMPORARILY]
I was able to use https://github.com/cranberrygame/cordov ... -admob.git with the Native Admob C2 plugin and configure it properly with Intel XDK. As far as I know, I'm thinking that this particular Cranberrygame plugin for XDK is up to date since it hooks into the latest Google Mobile Ads SDK. I'll need to send AndreasR an e-mail. It's possible the Cocoon.io compiler may be using a SDK version lower than 6.4.1 or the issues happen when using an SDK of a higher version. Admob has deprecating versions 6.4.1 and lower of the Android Google Mobile Ads SDK back in September so I'm betting this may have something to do with Cocoon's Ad plugin not showing ads for IDs created after mid-September. I could be wrong or Andreas might be aware of what's going on and is doing what he can to fix it.
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yea i hadn't gotten around to doing the iOS / Android build but i'm glad you got it working. i will still test it when i get to that phase just to be sure.