Paradox's Forum Posts

  • danosongs.com & incompetech.com are two of my faves. (req credit)

  • Or maybe the last animation frame has the origin point offset by a lot, causing that frame to by offscreen...

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  • Two things: first you can't put Touches in Watch window, (they don't show up after clicking the eye.) and the following:

    Link to .capx file (required!):

    use example touch panning

    Steps to reproduce:

    1. hit new, select the Touch Panning example

    2. run in debug in chrome or IE and choose Touch in debug window.

    3. touch (mouse click) and drag into the debugger, touch 0 gets stuck in on position.

    Observed result:

    you can release mouse button(touch) and when returning to window, it will pan on hover like the touch is happening.

    (actually it does work in Firefox)

    Expected result:

    button/touch should release when there is no touch.

    Browsers affected:

    Chrome: yes

    Firefox: no (works fine)

    Internet Explorer: yes

    Operating system & service pack:

    win 7

    Construct 2 version:

    143

  • It has been looked into, apparently traced down to libraries used by Construct. But not much more can be done until someone can get it to repeat, or discover and actual cause. Which no one has been able to do.

    McKack has an interesting theory to watch for...

    edit: Oh yeah, if you want the locked program to go ahead and crash, hit Alt F4. it saves the time of opening the task manager. Alt f4 only crashes it when it's locked up on closing.

  • Not many of us have played with the websockets because we lack the server end of it.

    If you get it working, I am definitely interested in your progress.

  • You should be able to put the link in an instance variable on the sprite.

    Then in your browser "Go To" action use the instance name in the URL field.

    Is that what you mean?

  • It's building the name of the level for you so you can use the same event for all the levels.

    "level" & currentlevel"

    it puts the word "level" together with the value of 'currentlevel' which may be 2 for example.

    So the word it built was "level2"

    when you enter the command 'Go to layout" it happens there is a layout with that name, so that is the layout the project now executes.

  • You can't get everything to work for everyone, trying will lose more people than you gain.

    If you create for the guy with the cheapest worst video card, you are insulting all your players with a decent one. You have to exclude both the highest end, and the lowest, and create for the majority.

    C2 has the range to aim where ever you want that balance to fall.

  • AngelEyes - Be aware however, if you modify your project in 143, it won't load in the older version anymore.

  • Changing settings in the events will affect all picked instances of an object. You use the events to filter down which ones are picked.

    If you have an event trigger on the touch of an instance, that single instance is picked, all others are ignored, so only it's values change.

  • Nope, not yet. The Debugging system is what's currently in the works.

  • R0J0, would you be offended if I said I made a new icon?

    It may stand out just as much to some because it's not as 2d as the standard ones, but it uses the color scheme.

    <img src="https://dl.dropboxusercontent.com/u/85412219/forumposts/CanvasIcon.png" border="0">

    If anyone wants it.. https://dl.dropboxusercontent.com/u/85412219/forumposts/Canvas-PluginIcon.ico

  • I played around with your Capx, fixing a few glitches. I think I fixed to a playable state, but don't save it over your other one, in case I did something you don't like.

    https://dl.dropboxusercontent.com/u/85412219/forumposts/FixedSpaceGame.capx

    There are Comments with things I did.

    Edit: If you'd rather I didn't leave your game source up, let me know and I'll delete it.

    In case someone is also looking for similar answers, mainly what I did was change all ships to face right in the Animation editor, because all behaviors expect the front to be to the right, if your sprite isn't it will look funny. (Except the boss ship, which just slides side to side.)

    I set the boss bullets to aim at the location of the player, so don't sit still. (I didn't beat him after that.)

    I also fixed image points, for example the star animation had a bounce in it due to a misaligned origin point.

    And I set it to rotate one ship sprite so it's direction could tell the bullet where to go. (rather than using sprites facing each direction.)

    The different animations can still be used, as long as they all face right.

  • Could you put it on it's own layer, and rotate that?