Paradox's Forum Posts

  • Is this in r145? r145 has a bug in the positioned audio that is fixed in the next version, coming out soon. You may be hearing the reminant echos of sound effects played earlier, slow drawn out versions like someone is dragging their finger on a record player.

    If it's not r145, then we almost need to see the capx to search out the problem.

  • One shot fee. Free upgrades.

    https://www.scirra.com/store/construct-2

  • It can't convert .ogg to .m4a or the other way around either. It does Convert Wav 16 bit PCM files to both.

    Or, you can make your own .m4a with the same name as your .ogg, and import it as well.

  • Here is the Manual entry, you can see "Load JSON" There.

    https://www.scirra.com/manual/108/array

    or in storage context:

    https://www.scirra.com/manual/120/webstorage

  • I wonder if "Load image from URL" would clear after each was destroyed, I've never experimented with that.

    It would mean each large sprite would download to the app when called, and the game would have to hold for the download though. (could be loading the next while looking at the previous maybe.)

    manual:

    https://www.scirra.com/manual/115/sprite

    edit: fixed typo

  • thehen -See the thread, if you reload, it will work because it's cached.

  • See if any of the tips in this thread can help.

    http://www.scirra.com/forum/webgl-chrome-broken-webfonts_topic64198_page4.html

    If a web font takes too long to load in Chrome, it gives up displaying it.

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  • That's why I came to the bug forum.

    My cannonball bouncing off the dirt sounds like distant rolling thunder in Chrome. The Cannon sounds fine.

    Firefox is fine,

    IE10 echo'd one time the first test, but has been fine since.

  • Kura also posted 3 tutorials that are ads for Unity3d.

  • So it's setting the animation to Run every tick, and then setting to jump every tick? and both animations start over when they are set?

  • newt Are USA? (are you ok?)

  • You've been to "Colors" tab in preferences, and hit the "edit colors" button, and that first color's not it?

    Can you be more specific where the yellow is?

  • You could hack a way with Sprite Font, but it would be using unused characters, that have different color version of the letters.

    (like using all uppercase, and the uppercase are a different color.)

  • I'm still looking for the perfect solution for my game, I've gone through several. (assigning and sending armies on an isometric map with pop up windows)

    Having the screen center on the cursor was prettiest, (scrollto the mouse each tick) but was annoying when opening and closing windows because the screen would snap to the cursor location. (letting the screen scroll under the windows made you feel dizzy, so it locked with them open.)

    Touching the edges felt logical, but felt jarring because it didn't ease in and out like I wanted. Plus, if you played in a window it would stop scrolling if your cursor ventured over the edge.

    I also used the invisible sprite with scrollto behavior, and had it chase the mouse rather than teleport. It still moved too much when trying to work.

    Right now I have it scrolling a speed set by the distance from the edge, but it's annoying because you accidentally scroll the screen when trying to click something near the edge, and it makes you miss.

    I will probably end up with almost touching the edge adds to a variable, and the value of the variable determines the speed of the scroll. Still have the problem of the cursor venturing too far and stopping though.

    Edit: Just stepped back and looked at it fresh because of this thread, and I think I have a different direction. I'm using the Touch drag demo for another game, and it works fine for the mouse as well. You click an non-clickable spot on the map and pull it to move it.