Paradox's Forum Posts

  • Ditto. But once your logged in you can hit the back button a couple times to go back to the thread, and you will still be logged in.

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  • Hmm, I would probably not allow saving while the wait is happening. Either set a variable when the wait starts so "save" knows to wait, or set a variable when "save" is clicked, and start saves after the wait, if that variable is set.

    Other than that, I would imagine you would need to store that the wait is underway so that when reloaded, you could detect it, and manually perform what should have happened.

    Sorry I don't have a solution, but hopefully I sparked some ideas.

  • Here it is with all of them in one sprite. I didn't understand your timer, so it's currently disabled, and wait statements are the delays while on and while off.

    edit: Actually if you delete everything but that one event, it runs exactly the same.

  • When you pick the invisible sprite you want to spawn on, couldn't you check to see if it's overlapping before spawning the new one, and then look for a different one if it is occupied?

    Another way is to put a Boolean variable on the invisible sprite, marking if its "on" for spawning. when you spawn one there, turn it off. when that one no longer overlaps, turn it on.

    Edit:

    Oh, are they separate sprites or all animations in the same sprite?

    That may be what you are looking for, put all those sprites in the same sprite with different instances playing the different animations. It's how we used to do that before we had families.

    (pick an invisible sprite, check if it's overlapping that sprite holding all the animations, and if not spawn it and pick an animation to play.)

    If you need to check for a specific one, you can check which animation is playing.

  • As Datapaw says, PayPal is pretty good about refunds, their fee gets refunded too.

    I think you are MUCH more likely to get bad press from someone you refused to refund than someone who feels they paid too much.

    They are giving you a gift by buying from your game, don't treat them as adversaries from the start.

  • You could also do like I did in the Cannonball Bash game, and use the "Example: Touch-Panning" to create a screen to drag around.

    You could lock it so it only drags side to side, and them put a layer over it that doesn't scroll to form the frame it appears to scroll in.

  • Is this what you are looking for?

    https://www.scirra.com/tutorials/311/level-select

    It's the basis for the one in my "Orbital Bomb Bounder" game.

  • I'm beta testing Elder Scrolls online again this weekend. I think it's pretty much open beta now if you can figure out where to apply.

    (participants this weekend will get a free monkey pet when the game launches.)

  • How can your demographics show if IE users want your games when you don't support them?

    What I added to my web.config file:

    <staticContent>

    <mimeMap fileExtension=".ogg" mimeType="audio/ogg" />

    <mimeMap fileExtension=".m4a" mimeType="audio/mp4" />

    <mimeMap fileExtension=".webapp" mimeType="application/x-web-app-manifest+json" />

    </staticContent>

    The last one was for Firefox's market for the manifest it needs to load off my site.

  • This site is meant for Table top printing of Role Playing games, but most of their stuff is free for commercial use.

    http://rpgmapshare.com/index.php?q=gallery&g2_itemId=1596 (characters)

    http://rpgmapshare.com/index.php?q=gallery&g2_itemId=42997 (structure)

    They have great military vehicles. (tanks with separate turrets.)

  • LOL Apparently this whole thread has turned into bull excrement.

  • Hmm, yeah that is a disappointing limitation. I'm sure it's on the todo list.

    What you could do is play really quiet voices at the beginning, so people turn up the volume. Then when they fall blow a loud train whistle.

  • Best game? Isn't the punishment for falling a little severe? Well, I do prefer Minecraft on hardcore, so I guess it works.

    I guess I won't point out my demo, since it already was above..

  • However you define the words. If you have a designer designing your game and you are developing it, then you are only one of the two. But if you design it and implement it, you are both.

    You can put anything you want on your business card.

  • I had to put in a new sig, a few days ago, the old was was blanked.

    edit: Hmm, I tried tweaking it, and it quit working.

    Tom, I don't think it's the cache, as it vanished as soon as I edited it.