Thank you so much! I appreciate the support, and I hope you'll like it.
It's a simple and short game, so I've set a $4 price point.
As for marketing, I recently discovered Chris Zukowski (howtomarketagame.com), who is a big believer in mailing lists. Of course, it takes time and lots of effort to build one and to keep it going, so it was too late for my game, but I'll definitely look into that in the future. If you don't know the guy, I'd recommend you look at some of his videos, as he gives plenty of useful hints and information.
I thought about streamers, but I'm not sure if I'll reach out to them. I have the feeling that, since the game is short and puzzle-based, they might actually harm the sales.
Thank you! It took me something like a year and a half to get it done, but I could never work on it full-time, and kinda dropped it at some point and picked it up a few months later, so it's hard to say!
The toughest part was mid-development, when the excitement of working on the "new project" was gone, and the end was still so far away. Making to-do lists on Trello and the small satisfaction of checking checkboxes is what kept me going, I think.
I'm debating on what to do next. My heart says I should make another adventure game, but I also know it would take me a long time and I'm not sure it's a good decision at the moment. So I'm still evaluating other ideas.
By the way, I saw your Horace Hagfish demo! It's such a cool concept, and the pixel art is top-notch! I really loved it! Do you have a social media account or something where I can follow the development?