I did. I played it to the end so I guess it clicked somewhat but I was expecting a lot more due to how famous it was. I think people simply forgot that you could make a suspenseful story with simple graphics and so everyone thought it was some amazing revelation!
I recently finished Stasis Bone Totem. I enjoyed it although it has the same problems as the prior games. The moon logic around the puzzles is insane...you really do need a walkthrough and some of the writing was ridiculous. But overall it created a very intense atmosphere, some of the characters were amazingly written, and I was so curious about the environment that I just kept playing for hours.
I guess the common thread is the payoff wasn't as interesting as I was hoping in both games.
Come to think of it, as much as I've always seen myself as a fan of adventure games, there are very few titles out there that I actually like, including the classics. It's like I know there's potential in the genre, but few have managed to nail the right formula for me. I know it's cliché, and I'm probably partial due to nostalgia, but I do think Lucasarts came the closest to it.
I feel like it's just rare that a solo developer or even a small team happens to excel at all the aspects that make a good adventure game. Like, maybe I wouldn't have lost interest so quickly in The Last Door if it had a better art direction. I don’t mind the low-res graphics if they are consistent, but I really disliked the high-res assets slapped onto it and stuff like that.