PandaOwl's Forum Posts

  • 7 posts
  • Thanks for all the positive feedback guys I really appreciate it

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  • I just finished one of the biggest games I've made by myself to date. A top down disc golf game called, 'Supreme Discus Throw', and its available to play on game jolt.

    gamejolt.com/dashboard/developer/games/view/65769/

  • I have a working game using Keyboard inputs 1, 2, 3 to switch between items. When a player left click it uses the correct skill. This all works perfectly fine, however I'm not sure how to add in touch controls.

    There are 'pictures' of the 3 choices, and I can get it so you can make a choice.... BUT once say, '1' is selected you cannot change to '2' or '3' instead it just acts as the mouse and uses '1' no matter what.

    A) Is there a way to have something like "on touch > image> simulate keyboard '1' press"?

    B) Disable 'touch' as a mouse click over an object?

  • Congratulations!!! Although I really wanted to win! (just finishing the game is reward enough I suppose, but bonus prizes never hurt!)

    http:// jams.gamejolt.io/construct2coin-op/winners

  • Thank you for the feed back It's a great learning experience for sure!

    Do you know of a way to get a smaller resolution i.e. use a smaller layout and have it scale up without zooming in on any one part of the layout?.. Like a 240x160 that properly shows at 480x320?

    (on a current project of mine i'm using 320x180... and use the 'System on layout start: set layout scale 0.5') but this messes up pinned objects, but I just kind of moved things around and got it working.

    Is there a better way to do this? or should I plan my resolution in advance and scale my assets?

  • Greetings all, my name is Elliot. I've been interested in making games since I was a child playing with army men in the backyard giving them stats like defense, attack, and movement. I consider myself a serious hobbyist in the game making arena. I wouldn't mind making a few extra dollars for something i'm already doing for fun and free. I decided to join the forums after listening to the C2 Podcast, and entering my first game jam (Coin Op). Well its great to be here thanks

  • Ninja Climber is a game I made for Coin-Op Game Jam. It's the first completed game I made using Construct 2. I had lots of fun and learned a ton from all the great tutorials on this site, and on the web. It was heavily inspired by the Arcade Donkey Kong. My central thesis was what if instead of running horizontally the player was forced to play vertically. The game is a bit unforgiving and has some slight issues. like the 'jump through platforms' sometimes just break? I think this is a hit-box issue, and seems like a easy fix.. Super happy with how it came out having only 2.5 days to work on it. It took about 20-30 hours stayed up all night trying to finish on time. Please enjoy

    Since this is my first post I can't give links!

    http:// gamejolt.com/games/arcade/ninja-climber/62902/

  • 7 posts