PabloDev's Forum Posts

  • Hello, the link of the capx demo not work.

    Could you fix it ?.

  • Great share, thanks for this important song

    New track added:

    Adventures of small brave - MP3 128 kbps

  • Ok, I think I understand, thanks for the info.

  • Hello, a question about conditions.

    I have this list:

    I have read the document "How events works" but due to the translation into my language, I'm not sure I understood well.

    My question is:

    If the first condition "Array value at 18 = 0" is false, the remaining conditions of the list are checked?, or construct jump to the next block of events?.

    I mean, all conditions are checked although the former condition is false?.

  • can you make me some screenshot , or record a video ? that would be awsome to fix the probleme

    Hi, this is the video:

    https://dl.dropboxusercontent.com/u/60803633/testLayout.mp4

    Initially, during the first 1-3 fades, it works well, then, flashes are observed.

    CAPX:

    https://dl.dropboxusercontent.com/u/60803633/testLayout.capx

  • in desktop with F11, in mobile you try to push up the window??... (I don't know)

    If I were you I changed my question to how can I put some button that force full screen like youtube... Maybe someone knows something else... i'm sorry I don't

    Ah, yes, Chrome windows I know like the full screen is done but I meant chrome android but thanks for the help !.

    Ashley made a tutorial how you do it:

    https://www.scirra.com/tutorials/1282/f ... n-browsers

    This served me, but when there is a change of layout, the screen returns to the address bar!.

    I think this should not happen.

    ,

    I found a solution that works for me in Chrome for Android... it's not perfect, but darn close.

    When previewing the game in Chrome, open the browser menu and click on "Add to home screen".

    What this does is create a web app icon on your home screen that you can launch without any address bar or options panel.

    [quote:3hp5samf]

    Web apps will launch full-screen with no vestiges of a browser. The URL will not be present, nor will traditional browser actions such as bookmarking and navigation controls.

    More info:

    https://developer.chrome.com/multidevic ... homescreen

    Granted, the status bar is still visible. But I think some theming apps, like ADW or GoLauncher, can hide that. Not too sure though.

    I know that function but my version of Chrome does not have this function, I can not install the latest version of chrome because run too slow in my mobile.

    I'll see what I can do, use the browser object served me but the full screen ended when the layout was changed.

    Thanks for the help!

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  • it works perfectly on my Galaxy s4 and iPhone 5 , try to use the event "Is transition ready" as here :

    Hi, I tried the solution you gave me, now the fade is done correctly but appeared another strange thing.

    Before the fade run, a very quick flash happens, then comes the fade.

    If you need some information, do not hesitate to ask.

    This happens in chrome and the Android default browser.

    My version of Chrome 28.0.1500.94

    The latest version of Chrome going very slow in my mobile.

  • Hello, a question about displayed full screen.

    I use preview over wifi.

    My version of Android is 4.1.1

    When I run the application, the browser address bar remains and prevents the window to look bigger, this happens with Chrome on Android and in the Android standard browser.

    I want to see it full screen but this bothers me.

    I have options enabled in browsers "allow full screen".

    One solution is to move the window down to clear the browser address bar, but the game screen can not be moved downward as is done with a website.

    Any solution to remove the address bar of the browser?

  • Oh, so it is now possible ?.

    My fault, sorry, can delete the thread if they wish.

    Thanks for the information!.

  • Hello, I do not know if anyone suggested this already.

    Would it be possible to include the option of checking if a defined area is touching the touch object ?.

    I mean, I add the touch object.

    I select the "Is in touch zone" event.

    Then I define an area where I want to if touch done.

    x1 = 16

    y1 = 16

    x2 = 32

    y2 = 32

    Defined rectangular area 16 x 16.

    Then, without using any object, I check if the player has touched the area that I have defined.

    This is to dispense with the sprite objects.

  • I leave a loopeable song that I recently created, ocasionally I make music I could share, I will use this thread to post.

    The license for my songs is:

    Terms

    • This means you only have to give me a credit to "The Mnk" and my email: romopua@gmail.com
    • I would also like you do know the game where you used through a link.

    [quote:95l5y7vd]Time to think

    This is an issue that can come in handy for a menu or while you set a configuration for a car in a racing game.

    https://dl.dropboxusercontent.com/u/60803633/musica/TimeToThink%20-%20The%20Mnk.mp3

    [quote:95l5y7vd]Adventures of small brave

    A song that could serve as a central theme for a non-violent game or whatever you can think of!.

    https://dl.dropboxusercontent.com/u/608 ... %20Mnk.mp3

    [quote:95l5y7vd]That cool night

    A dark musical theme for a dark game.

    https://dl.dropboxusercontent.com/u/608 ... %20Mnk.mp3

    [quote:95l5y7vd]A.I.K.A.

    Special for a shoot em up.

    https://dl.dropboxusercontent.com/u/608 ... I.K.A..mp3

    [quote:95l5y7vd]A tense wait

    Dramatic theme.

    https://dl.dropboxusercontent.com/u/608 ... he_Mnk.mp3

    [quote:95l5y7vd]Thetar

    Electro loopeable menu theme.

    https://dl.dropboxusercontent.com/u/60803633/musica/Thetar%20-%20The%20Mnk%20-%20Menu%20theme.mp3

  • Hello, a question about the edition of tiles with tilema object.

    Is there any way of knowing what number of tile pointing the cursor in the editor?

    In tiled this information is in the lower left corner.

  • My game, soon.

  • What I have been able to prove is that a tilemap object consumes more resources than a sprite object.

    Ok, I'll try with tilemap object.

  • Hello, how can paint like tiles without using a tilemap object or a sprite object?, i believe this would consume too many resources for a mobile game.

    So, I think you could do if there is a way to paste an image to another image, without use a sprite object for this.

    I mean it would be better to use the typical action of "paste" used in any image editor.

    But I think that does not exist in construct.

    I'm wrong?.

    How could then paint the tiles without any object type?.

    It's possible?.

    Video demo: