PabloDev's Forum Posts

  • Ok, thanks, I understand perfectly .

    It is also possible only by altering the speed.

  • The problem is Default is "playing", it's speed is 0 though. Either add another animation, so you can change the name, or change the test to "Animation speed = 0", and set the speed back to 0 in event 4.

    I'm not sure I follow, could you edit the capx please?, so I could understand it better.

    Edit.

    Ok, then the animation "default" is already playing although its speed is 0.

  • Hello, someone can help me with this?.

    I want the "animation" object play its animation when the mouse sprite touches him, but nothing happens, why?.

    https://dl.dropboxusercontent.com/u/60803633/animation.capx

  • The default mode in behavior bullet is the mode of what would be the reflection of light?

    If so, then yes, that is what I want, but this confuses me:

    In the documentation of bullet behavior say this:

    It will also calculate the angle of reflection to bounce off realistically depending on the object's shape and angle.

    That's what I meant, It refers to the shape of the sprite? or the shape of the bounding box ?.

    I want the shape of the object does not interfere, so I think you could get reflections as light.

  • Hello, in the bullet behavior, is there some way that bounce angles are the same as the angle of origin but reflected ?.

    Currently the bullet mode takes into account the shape of the object, I want to disable that and that is the style angle pong, pong ball.

    If the angle hits with 45 degrees, the new angle is 315 degrees.

    This is what I want

    I want the angle is the same, but that is reflected in the impacts, without alteration of the angle.

    I have read the documentation and I think the bullet behavior does not have this effect exactly, apparently the bullet behavior could vary the angle due to the shape of the object, then I want off that and get accurate reflected angle.

    Please, sorry for my english.

  • > Ok, I'm confused, it comes construct including admob plugin.

    >

    > Does this plugin pack includes admob again ?.

    > In addition to other plugins that are not included in

    > construct, am I right ?.

    >

    This pack does not include C2 OTB plugins. Just new (and some old as well) plugins made by Cranberrygame. You may see some plugins which may seem to be duplicated, but they are a bit different. For instance In this pack you will find Phonegap IAP plugin and Cordova IAP plugin. C2 also has it's own OTB IAP plugin right? But the OTB one does not support consumable products. Also I did not manage to restore purchases with the OTB one.

    So people used to use Phonegap IAP plugin from Cranberrygame - it worked perfectly. However due to some changes in this rapid technology (not sure which exactly but I believe it's related to the fact that Cordova CLI 5.1.1 is now on the scope) Cranberrygame does not support this plugin any more. It's deprecated now. The valid and tested one is Cordova IAP. Basically for a "normal" user it's the same thing. Does the same job and usage is the same. Just new name.

    I'm not sure about AdMob plugin from the pack, because I normally use C2 OTB plugin which is based on Cranberrygame JS code anyway.

    Hey, thanks for the infor, I now understand better.

  • Ok, I'm confused, it comes construct including admob plugin.

    Does this plugin pack includes admob again ?.

    In addition to other plugins that are not included in

    construct, am I right ?.

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  • Hello, can anyone explain me what is this ?, do not understand ... the plugin admob and Cordova is included with Construct, what sold here ?.

    http://cranberrygame.github.io/request_construct2_cordova_plugins/

  • Ah, thanks, I not remember that this information was in the manual..

  • Hello, I already solved signing the apk, now there are other problems with admob but investigate later, thanks for the help.

  • Hello, please, I want to try this but do not know what should I do with this extension "c2addon".

  • But I will not sign it , it's just for testing, I will not upload it to google play .

  • Hello, please, I'm trying for several hours to create an apk to install on my 6s galaxy android 5.1) but I have problems and I don't know the reason.

    I'm exporting to Cordova, then I import in XDK and put all the data version and everything else.

    I do not want to sign the application, so do not do tick in "signed".

    When I try to install the apk, android says: there was a problem parsing the package

    I read this but did not help me

    https://www.scirra.com/tutorials/4848/h ... alk/page-6

    These are the steps I follow:

    1

    2

    3

    4

    5

    Any idea?.

  • This Thread has confused me. I have just finished making an interactive book with C2 and want to put it on the google play store so I came on here to find out how to do that. I was under the impression that C2 could produce an app that was ready to go for various platforms depending on what options you chose when you finished it. Is this not the case? It's really too daunting if you have to learn C2, then have to investigate how to then choose another program and learn that in order to publish a finished product. Surely this is not in accordance with how C2 is marketed? I did pay for the program because I wanted to support the developers.

    I like Construct, I could do many things quickly but I agree that, at least for android.

    For android apk is not proving easy to me, seek some documents, solve problems with XDK, plugins admob problems ... etc ...

    I already have my apk but does not work in Android 5.1... and it not know what is the reason!.

  • I have uploaded a new song I called "That cool night", I hope you like and serve you for your project.