PabloDev's Forum Posts

  • I can confirm that this is still happening.

    Heard the sound stops after X time.

  • I understand, Construct suggests that you do not put more than 8 points of collision due to consumption of CPU required.

    But that game should have many set points and also, the game is quite old so I guess there's not a big problem in defining many points today.

  • Hi, does anyone know how this type of ground were created with smooth curves ?.

  • Great! sure I read in the manual but could not remember.

    Thanks!.

  • Hello, I wonder if there is any way to turn an event into a trigger with an option something like "convert to trigger".

    I think it is not possible to construct 2 but I want to ask.

    I need to make this event will only be triggered once when the "RAYO" group is active.

    Thanks.

  • Hello, you can not write a report because I clicked on one of the buttons and Construct closed, it is also difficult to write the report because I am not sure what is causing the error, simply press the "undo" and appeared window.

    To build a report would have to reproduce the bug again and that is quite complicated, everything else I can do is give you the information of the window.

    I know the error report but in this case I was not possible.

    Sorry for my english.

  • In my galaxy s6 with android 6 and last vesion of chrome.

    The scene does not stop, shakes a lot, I have the mobile detainee but the image is still vibrating to one side to another, so it is unplayable.

  • Ashley

    I'm using:

    construct r224,

    latest version of Intel XDK,

    Cordova version 5.1.1

    building Android with crosswalk,

    device: lenovo a316i

    Sounds not playing when you leave the application without interactivity for about minute on a mobile.

    Why not upload a test apk ?, I can test it on my device.

  • Ok, the error seems to have disappeared with chrome for android version 49.0.2623.105

  • same problem here with Chrome for android 6.

  • I think it's good for me

  • Hello, I need a timer that depends on the fps at all times, I did this happen, I think it can be valid.

    A signal is emitted when the timer ends

    If the game is run with limited fps, time eventually adapt to fps.

    Any idea about it?

    https://dl.dropboxusercontent.com/u/60803633/test.capx

    If someone has done something similar in a better way, I'd appreciate if you can share the capx file.

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  • I'm not sure I understand, you mean the shape of the collision polygon box ?.

    All forms I use are square and rectangular.

  • Search should give a few ways. In the case of a tilemap you first need to know the tiles the Sprite is overlapping. To help with searching, I've made a capx that does that.

    After that the location the two objects are overlapping depends on the shapes of the objects. Keep in mind two objects can overlap at multiple places. One simple way could be to use the midpoint between the two objects, which works well if the objects are the same size and shape. There are also some more involved ways, but search should give more info about those.

    Hi, thanks for the info, I'll see what I can do but I do not have much hope of getting it.

  • Hello, when a collision occurs between two graphics ... is there any way to get the X coordinate and Y coordinate of the collision point ?.

    I do not think that's possible but I need to know.

    Is there any way to find out the collision zone ?.

    I have two graphics:

    1 - sprite object

    1 - tilemap

    When the sprite collides with the tilemap, I would like to emphasize the point of the collision somehow.