PabloDev's Forum Posts

  • Before allowed it.

    I selected with the mouse "Grid with" and entered the value, then I used TAB to change to "Grid height" and entered the value.

    Now TAB is not useful to select and the use of the mouse is mandatory.

    It may be silly but it was more comfortable and I do not know why this was eliminated.

  • Hi.

    Why does the tab key no longer work in the editor to switch between options?

    For example, now you can no longer select the "Grid width" and "Grid height" fields using the tab key.

    You must do it with the mouse.

  • > I want to publish my game without achievements, so I do not need to use steamworks, do I just have to export for windows and it's ready for steam?

    >

    Exactly that. As long as the game runs from an .exe for windows, you don't need to include Steamworks.

    However, including some Steam integration and features might help improve the visibility and desirability of your game on Steam.

    Steam4C2 can help with this.

    Hey, thanks for the info.

  • Hi, what type of filter is used with "Full screen scaling -> High"?.

  • Please, another question.

    If I want to publish my game in steam, it is obligatory to use steamworks or steamworks is only to include achievements in my game?.

    I want to publish my game without achievements, so I do not need to use steamworks, do I just have to export for windows and it's ready for steam?

  • This has been solved but I am curious, why it took so long to start before ?.

  • > Hello, does anyone know where I can read the conditions for the acceptance of steam games ?. For example, what happens if explicit scenes of *** are seen in a game? So I mean that, I need to read the conditions on the acceptance of games in steam.

    >

    You can find information about submitting to Steam here: https://partner.steamgames.com/steamdirect

    This is the section that covers what you're after

    [quote:1iinwifk]Rules and guidelines

    We have a few guidelines about the content that can be distributed via Steam. Please keep these guidelines in mind when choosing whether to proceed with distribution.

    What you shouldn’t publish on Steam:

    • Hate speech, i.e. speech that promotes hatred, violence or discrimination against groups of people based on ethnicity, religion, gender, age, disability or ****** orientation
    • Pornography
    • Adult content that isn’t appropriately labeled and age-gated
    • Libelous or defamatory statements
    • Content you don’t own or have adequate rights to
    • Content that violates the laws of any jurisdiction in which it will be available
    • Content that is patently offensive or intended to shock or disgust viewers
    • Content that exploits children in any way
    • Applications that modify customer’s computers in unexpected or harmful ways, such as malware or viruses
    • Applications that fraudulently attempts to gather sensitive information, such as Steam credentials or financial data (e.g. credit card information)

    Accepted types of content

    We are currently accepting the following types of content: Games and VR Experiences. Non-game software is not currently accepted through Steam Direct. If you have a non-game software that you wish to bring to Steam, please see Distributing Non-Game Software.

    In addition to the above items, content you publish on Steam should of course comply with the Steam Distribution Agreement, the Steam Subscriber Agreement, Steam Online Conduct guidelines and the Steam Privacy Policy.

    I guess as long as your content isn't classed as *********** and is properly labeled and age restricted, then it should be ok.

    Ok all perfect, thanks for the information <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hello, does anyone know where I can read the conditions for the acceptance of steam games ?. For example, what happens if explicit scenes of *** are seen in a game? So I mean that, I need to read the conditions on the acceptance of games in steam.

  • Hi, I added an effect to my sprite.

    The effect is "HardLight".

    • There is no condition to check whether the effect is activated or not.
    • Nor is there the option of "toggle" to toggle the deactivation and activation of the effect.
    • There is the action to activate and deactivate it, but, I repeat, there is no check to see if the effect is activated or not.

    Why?.

  • I do not understand what the execution time means.

    Does it mean faster when running a game or something?

    Does it mean that the game requires less CPU resources ?.

  • Model of two audio tracks (unfinished), It's a somewhat experimental style.

    It has tribal touches (due to the theme of the game) as in percussion, acoustic and electric guitars (not in this tracks).

    https://www.dropbox.com/s/66axz3szvxs8k3k/oldMan.mp3?dl=0

    I will not update this thread any more in the short term, I could show something playable but I want to continue working and show part of the gameplay later when I am more advanced.

  • 19.14 exactly with SSD and win10 64 with the antivirus disconnected

  • A long time ago and I do not remember but I think I did not get the connection in Local.

  • Hello

    I'm using your JSON plugin -> https://rexrainbow.github.io/C2RexDoc/c2rexpluginsACE/plugin_rex_hash.html

    I have edited a data using the plugin and now I want to assign the edited string to the array but I do not know if I should do it using JSON.asJSON or JSON.ToString.

    How should I assign the edited string to its original place?

    What is the difference between AsJSON and ToString ?.

    Sorry if this does not go in this thread but I did not find the thread of the plugin.

    If I find the original thread I can delete this message and place it there.

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  • I think it's because you're not sorting the other two purple Sprites along with the blue Sprite.

    If you put Sprite and Sprite2 into a family, and then apply the ZIndex based on your variable, and then sort the family, you should get the expected result.

    But I have objects of various types.

    Tilemap and sprites.

    Would I have to create families for everything just to order the Z axis ?.