PabloDev's Forum Posts

  • Normally I only use pickNearest.

    Does it make sense to use onScreen if you are already using pickNearest ?.

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  • Ok I understand.

    Maybe it's something that can be solved, maybe a bug.

    Thanks for the help.

  • Hello, in this code I make all the layers become invisible except layer number 3 but the code does not work and layer number 3 also becomes invisible.

    Why?.

    https://www.dropbox.com/s/eq0ewjovqjgm7x2/testCapas.capx?dl=0

  • This is what I'm almost finishing, it's a level based on goodies.

    A bag of open Haribo bears moves over an area in which the bag is shaken to release the bears, the bears fall apart when they reach the ground, retain the character, make it go slower and prevent it from jumping.

    I'm not sure if I managed to make it look like an open bag but I leave it there.

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    The part of the bag that is seen is the one marked with the red rectangle, the letters of the HARIBO brand I have not put them to prevent any problem that may bring me to put the brand, I guess you will have your rights, I have not thought to contact them to ask for their permission, I could do it, it would be fine.

    And this is a track I was doing for the title screen but ... nothing convinces me, maybe I'll abandon it, I think the right thing is a much faster tempo.

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  • Hi.

    The search of the forum continues to work badly, will they never solve it?.

    I would like to suggest something. Is it possible to add some option that allows to mark as favorites some comments of the forum ?.

    So I could mark the information that interests me in the forum and access the list of "favorites" to see those messages directly.

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  • Open .caproj file in Notepad or other editor, scroll to the end and check if the file is in the correct folder, edit if necessary:

    Thanks for the info. :)

  • Hi, why do I get this notice ?.

    It tells me that a file has been lost and that there may be problems to run or preview the project but everything works correctly.

    I have generated a new file "level2.lvl" but this warning keeps appearing.

    The warning appears when I open the project, then it no longer appears while the project is still open.

  • Hello, to drop something here ... this is the staff of the game in which I'm involved.

    They appear in front of a wall in which there is a sign indicating the start of the contest that the game is about, there are no girls ... I did not think of putting any girl and now I have closed this issue of the character roster.

    At the beginning everyone will be blocked except one, the levels and characters are unlocked by the player when he has the number of "points" (I put it in quotes because they are not exactly points) necessary to unlock the level or player he chooses.

    Each character has its own animations, there is no base animation that everyone uses.

    I do not understand how to insert a gif of Giphy here correctly. The gif looks blurry.

    This is the direction that the title screen I am working on is taking, the influence of Looney Tunes on this is obvious.

    This is the reference I used for the running animation, they all have 6 frames.

  • Ok, I got what I wanted.

    I leave it here in case someone serves him.

    Thanks at all.

    dropbox.com/s/dgpfi46avwg502j/test.capx

  • I think it's more complicated than that.

    The platform pushes the player to the right, while the player is on the platform must receive an impulse, when the player leaves the platform the impulse must be gradually reduced.

    The player controls must be affected by the impulse.

    That is not achieved by altering the value of "deceleration".

    This is what I got but here the controls are not affected by the momentum of the platform.

    dropbox.com/s/dgpfi46avwg502j/test.capx

  • Hi, does anyone have any examples of an ice shelf using the platform behavior?

    That is, an ice platform is the one that pushes the player applying force and inertia, the player is affected by these forces in their movements.

  • Ok, I got it.

    Thanks!.