PabloDev's Forum Posts

  • > Hello, does anyone know anything about this?

    >

    > What I'm looking for is that the sprite seems to have half a body in the water.

    > Sorry for my english.

    Try the water background effect

    It does not work, it does not do anything different from the normal "water" effect, it does not affect the sprite that is at the bottom / behind the tileset.

    :(

  • Hello, does anyone know anything about this?

    What I'm looking for is that the sprite seems to have half a body in the water.

    Sorry for my english.

  • Hi, can I make the water effect on the tileset affect the sprite too?.

    CAPX

    https://www.dropbox.com/s/lo3ox234kzhh406/testWater.capx?dl=0

    Gif

    https://www.dropbox.com/s/6t6mrv4bgc91pye/41yy.gif?dl=0

  • Does anyone dare with this ?.

    It's about recreating the road to make an Out Run style game.

    The examples are in javascript.

    https://codeincomplete.com/posts/javascript-racer-v1-straight/

  • Thanks for this, it looks good.

  • Resizing looks smooth in the editor because you have 8x8px grid (the same as your tiled background size). If you disable "snap to grid" you will see that it works the same as in the preview.

    To fix this, set TiledBackground Hotspot=Left and set Angle=180.

    Ok, that definitely helped me.

    I needed it for ropes and an elevator.

    Thank you!.

  • Hello, in the tiledbackground object there is a problem changing the width.

    In the editor the width can be altered correctly but in execution is the problem.

    The problem is that the tiledbackground object does not remain static in execution.

    In the editor OK

    In execution It is as if you were moving hes position X.

    Here you can see 2 gifs showing what I say.

    https://imgur.com/a/ScO4rOq

    CAPX

    https://www.dropbox.com/s/x007600o3wpvwr4/testWidth.capx?dl=0

    How should I solve this? I need you to behave as in the editor.

  • bilgekaan

    newt I know but still I need LiteTween C3 runtime to be able to open my game in new runtime.

    Hi, have you been able to solve this?

    Is there litetween for C3 ?.

  • You do not have permission to view this post

  • We can probably drop canvas2d support in the near future, but right now it means dropping support for IE9/IE10 and more importantly a percentage of users with blacklisted graphics drivers, which is probably still around 5% of Chrome users and possibly higher for other browsers.

    I would rather wait until then simply so we don't need to reimplement the same features in a soon-to-be-dead technology with some really annoying aspects (e.g. the way tiling works in canvas2d is totally braindead), and so we don't cause a whole string of "why does my game randomly break on a small number of systems" issues, which will be a massive pain for everybody. Just because you don't think it's a big deal doesn't mean it won't be a big problem for others, especially if there's no clear reason a particular feature wouldn't work sometimes. It would be better to pull the plug in one go and simply require WebGL at some point, so the game either works correctly, or doesn't start. Then at the same time we can add some other WebGL-only features that we've been putting off.

    Hello, this post is 2 years old but ... OpenGL has already been adopted and the tilemap object can not vary its angle, could you implement this ?.

  • Hi, one question please, is this behavior more advanced than the official one included in C2? Does this behavior allow us to do more things ?.

    Or can the same things be done with the two behaviors and are they just different?

  • I'm not sure if this is the same issue, but check out this post:

    https://www.construct.net/en/forum/construct-2/how-do-i-18/how-do-i-zoom-and-scroll-to-a-132242

    That should help me, thank you!

  • It is 2.5 but I guess there will be a formula to calculate regardless of the size of the scale.

  • Hello, what calculation do I have to do so that the X position of a scroll is the same when increasing the layout scale?

    I mean, when I increase the scale of the layout the scroll positions are now different.

    How do I match?

    Another example, I put the scroll in X 320 to visualize a door.

    But when increasing the scale of the layout now the position of the scroll is different and the door can not be seen.

    How do I solve this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads