PabloDev's Forum Posts

  • Thanks for the info guys.

    It is a disappointment to me.

    I only need to detect the ground when the character falls, nothing more.

    To achieve this I have to activate the behavior and then that creates the problem, because I don't need to detect other hardnesses, or walls.

    Perhaps there is another solution, is it possible to transfer solids with activated behavior?

  • Hi, thanks for the answers.

    I want to understand why sometimes the condition "is on floor" is not detected.

    You will say "well, you have deactivated the behavior" but even if the behavior is deactivated, the condition is processed and the ground is detected, the problem happens that sometimes this does not work.

    I need the condition always functions, however, sometimes the condition fails.

    I find it perfect that collisions continue to be detected with the behavior disabled, so I can take advantage of the wall detection system for my purposes.

    Colludium

    I think you have studied this behavior, could you help me with this question please?

    To play the example just keep the "UP" cursor pressed.

    At some point the ground will not be detected and the sprite will fall and disappear from the screen.

    This also happen with the behavior activated!.

    Only activate the action that deactivates the behavior

    CAPX

    https://www.dropbox.com/s/6xje39sgzxlqlcc/testPlatformBehavior.capx?dl=0

    There is an action deactivated, if you give a value to the vector Y, then the ground will definitely never be detected with the behavior deactivated.

    But if you keep the vector Y with the value 0, then the ground will be detected except on the occasions that I have commented above.

  • the behavior uses raycast to detect the edge of the wall and place the sprite correctly on the edge

    I think I remember that Ashley commented

  • But why doesn't the behavior include it?

    Measuring it with offset will not be as accurate I think.

    This is because the behavior uses raycast.

  • Hi, platform behavior has the following:

    -is by wall

    -is on floor

    But it does not have:

    -is on top

    To know if the sprite is touching the ceiling.

    Would it be very complicated to modify the behavior to add this event?

    I mean at the user level, I'm not asking Scirra to add it because he won't do it.

    What file should I edit?

    The platform behavior detects the roof in a standard way but that event does not exist.

  • This error continue in r271

    The thing is simply already established, if you like to stay and if not, leave.

    I don't want to be rude but at this point talking about it to try to change something is quite unlikely.

    The only thing that, in my case, would make me think of a subscription is the monthly payment but it also seems unlikely that this will happen.

  • Ok, chrome works fine for me.

    You can try to update the graphic drivers.

  • Run this version of C3 and you should be able to open the file

    You are trying to open it with an earlier version

    https://www.construct.net/en/make-games/releases/beta/r163

  • Hello, these bugs ... should I remember scirra these bugs that have been beyond page 1?

    Does Scirra no longer pay attention to these errors?

    There is an error that I consider important (events disappear) and is no longer on page one.

    So if scirra makes an update and does not pay attention to this error, I do not know if scirra did not see the error or what is the reason why scirra did not solve the error, because, as I said before, I think it is a Error that needs solution.

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  • Upload a capx showing the error

  • Tutorial:

    https://www.construct.net/en/tutorials/grappling-hook-example-capx-splitscreen-play-659

    Wow, this almost scares me.

    How easy is it?

  • Ok thanks!

  • It's just when I tried it using Mac and windows in a 1 vs 1 game and it didn't work.

  • Hello, if an object has a maximum speed of 60 pixels per second.

    How much acceleration should it have to reach maximum speed immediately?

    I thought it was an acceleration of 60 pixels per second but that is not the case, which confused me.

    Someone knows?