PabloDev's Forum Posts

  • There is a REX plugin that allows you to configure the Z but I don't remember the name of the plugin

  • Description

    You can paste a trigger in an inappropriate place.

    Reproduction

    -Create an event "Every X seconds"

    -Create a sprite with the timer behavior

    -Create another "on timer" event separate from the previous "Every X seconds" event

    -Copy the "on timer" event and paste it in the "Every X seconds" event

    Example project

    https://www.dropbox.com/s/bj90gz7f04xprzc/bugTimerEvent.capx?dl=0

    What you expected to happen

    The "on timer" event should not be able to be pasted next to the "Every X seconds" event

    What you observed happening instead

    The "on timer" event can be pasted next to the "Every X seconds" event.

    Version

    R272 64

    Win10 64

  • 1 - Attach a project demonstrating the problem

    https://www.dropbox.com/s/866pvfle6947nfn/bugCompareTwoValues.capx?dl=0

    2 - The steps to follow to reproduce the problem in a new file

    - add a "compare two values" event

    - write a variable name and compare with other value using & (for example).

    Then move on to a new line by pressing SHIFT + ENTER and write a new comparison.

    This could be the expression that will show the problem:

    0 &

    0 &

    0

    Note that you have changed lines twice using SHIFT + ENTER

    3 - What you expected to happen

    The entire expression must be visible in the event, including line changes.

    Correct visualization

    4 - What you observed happening instead

    Although the condition works, the expression is not written correctly in the event.

    ---

    observe the event in the example capx

  • Critical error

    This should not of happened. Please contact support.

    StackExchange.Redis.RedisConnectionException: No connection is available to service this operation: PUBLISH User.220503; SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 57s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402; IOCP: (Busy=0,Free=1000,Min=200,Max=1000), WORKER: (Busy=1,Free=32766,Min=200,Max=32767), Local-CPU: n/a ---> StackExchange.Redis.RedisConnectionException: SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 57s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402 --- End of inner exception stack trace --- at StackExchange.Redis.ConnectionMultiplexer.ExecuteSyncImpl[T](Message message, ResultProcessor`1 processor, ServerEndPoint server) in C:\projects\stackexchange-redis\src\StackExchange.Redis\ConnectionMultiplexer.cs:line 2235 at StackExchange.Redis.RedisBase.ExecuteSync[T](Message message, ResultProcessor`1 processor, ServerEndPoint server) in C:\projects\stackexchange-redis\src\StackExchange.Redis\RedisBase.cs:line 54 at StackExchange.Redis.RedisSubscriber.Publish(RedisChannel channel, RedisValue message, CommandFlags flags) in C:\projects\stackexchange-redis\src\StackExchange.Redis\RedisSubscriber.cs:line 460 at C3.Code.Controls.Application.Caching.Redis.PubSub.PubSubController.PublishMessage(PubSubMessages message, RedisChannel cacheKey) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Redis\PubSub\PubSubController.cs:line 92 at C3.Code.Controls.Application.Caching.Distributed.DistributedCacheController.Set[T](String key, T objectToCache, Nullable`1 expiry) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Distributed\DistributedCacheController.cs:line 103 at C3.Code.Controls.Application.Caching.Manager.Manager.Callbacks.OnObjectModified[T](String key, T modifiedObj) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Manager\Callbacks.cs:line 22 at C3.Code.Callbacks.UserSessionCallbacks.OnPageView(UserSession forSession, Country currentlyViewingRegion) in C:\Construct.net\Source\C3Alpha2\Code\Callbacks\UserSession.cs:line 82 at C3.Pages.Master_Pages.Global.Page_Init(Object sender, EventArgs e) in C:\Construct.net\Source\C3Alpha2\Pages\Master Pages\Global.Master.cs:line 144 at System.Web.UI.Control.OnInit(EventArgs e) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)StackExchange.Redis.RedisConnectionException: SocketClosed on Construct3.redis.cache.windows.net:6380/Interactive, Idle/MarkProcessed, last: GET, origin: ReadFromPipe, outstanding: 0, last-read: 0s ago, last-write: 57s ago, keep-alive: 60s, state: ConnectedEstablished, mgr: 9 of 10 available, in: 0, last-heartbeat: 0s ago, last-mbeat: 0s ago, global: 0s ago, v: 2.0.601.3402

  • If I recall correctly, everything will always turn into a string so there isn't much you can do about it, just make sure to convert everything into an integer (with "int(value)") whenever you need to use them.

    Hey, thanks, I think I have no other possibility.

  • Hello, can anyone help me with the CSVToArray plugin?

    I am setting this data in an array:

    "noDefined, 0, per_a _, - 1.0, noDefined, noDefined, 0.0.0

    1,0,0,0,0,0,0,0,0,0,0

    1,0,0,0,0,0,0,0,0,0 "

    The problem is that the numbers are being saved as strings, not as integer values.

    I need the numbers to be saved as integer values.

    Does anyone know if it is possible?

  • Hello, which mode is correct to indicate the region of the client ?.

    When a client connects to my game a map appears and the client selects their region, is this a good idea? Or should I look for games in all regions.

  • I already said it in another thread citing Ashley.

    It is not possible to make a list of the steps for the problem.

    When using the sprite editor, the frequency of the error increases greatly.

    ---

    Today I used C2 for several hours, I had no crash because I did not use the sprite editor.

    The other day I had 4 or 5 crashes using the sprite editor but there is no way to create a list of the steps, the error simply happens with the sprite editor.

  • Thank you.

    I will try the loader layout.

  • You will be asked for a list of the steps to reproduce the error/bug.

    And a capx file possibly.

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    Crash with 271 when i closed the sprite editor

    :(

    ---

    Another crash while I had C2 minimized.

    I didn't even realize until later.

    ---

    And again crash again related to the sprite editor.

    The sprite editor is executing some process that remains in the background and perhaps crashes some time later?.

    It is impossible to find out the reason or prepare a report as requested by Scirra.

    My assumptions:

    The sprite editor or something related to it is creating some process that is running in the background and at some point causes crash.

    ---

    Could this serve any purpose?

    https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown

    ---

    Ashley, it is not possible to prepare a report because the error does not seem to be produced directly by user actions, the error seems to be produced by some process that C2 keeps in the background.

    The sprite editor increases the chances of a crash but there is no fixed path to cause the error.

    It is not possible to prepare a traditional report, scirra should carry out research on this.

  • Hello, when I start NWjs, the green C2 bar appears indicating the game load.

    Is it possible to customize that bar ?.

  • Is there no official way to do it? Is it necessary to run java code? Ok, thanks for the information, I will try it soon.

  • Hi, I'm looking at the browser plugin and system expressions but I can't find a way to get the time clockwork of the PC where the game is running.

    Does anyone know how to get the clock time?