p0tayters's Forum Posts

  • How can I set it up when a player picks a character it will spawn that character inside the level you select? Also when I cast my bullet while hold movement key the character just slides without walking animations. I added .capx

    https://www.dropbox.com/s/nc0f80mzrarhcsp/character_select.capx?dl=0

    here you go, its in the drop box. You basically needed to do the same thing you did for playerBlue, but for each player, create the global variables, etc... you'll see!

  • How can I set it up when a player picks a character it will spawn that character inside the level you select? Also when I cast my bullet while hold movement key the character just slides without walking animations. I added .capx

    I have modified your capx to select a green character, Ill post in a second

  • one last question for you, Ive been playing around with it but I just cant seem to get it to work. Basically I need to get the sprite to rotate and point in the direction its moving after you filing it... im sure its really damn easy, I just have no idea where Id find that info or figure that out.

  • Here is one approach, you can switch to physics for a more precise control of the movement.

    [attachment=0:1vexsrtq][/attachment:1vexsrtq]

    Thanks! Its like 90% perfect! I never thought of using the bullet behavior for it, thats genius!

  • Thank you!!! Ill check it out, I found one with a basket ball also, so maybe looking at both of them I can piece something together!

  • Okay so a while ago I made a game in GameMaker: Studio where you would click on the character and kind of swipe the mouse in a direction and when you let go of the left mouse button the character would be tossed in the direction, bounce off the wall he hit and keep moving, while slowing down from the friction. Does anyone know any tutorials/forum posts/anything that could point me in the direction of how to do this on Construct 2? I lost the game on my old computer and I wanted to revisit it and see what I could do with it in C2 rather than GMS. Any input is extremely welcomed!

  • Having the same issue. Seems as though it'll work 80% of the time then fail to register. NumLock is off. Haven't found any information as of yet in my searches to help us resolve the issue. We created a sprite then applied our texture to it. Any advice?

    WHAT DID YOU DO TO FIX THIS???????? PLEASE HELP lol. Its still giving me problems. same thing, about 80% of the time.

  • p0tayters

    Yup, it works.. but I'm not that familiar with arrays.

    I think with it you don't need variables... just the array data.

    Awesome thanks this is just what I needed!

  • > I need to use webstorage for a very simple "Last level reached" save. After completing a level, the game will go back to the level select screen with the new level unlocked, kind of like in the super mario games. Ashley referenced it being possible in this tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames

    >

    > I cant really find any tutorial or anything on this and Im having a real hard time understanding it. My head feels like exploding trying to make sense of it and Im staring to get frustrated, can anyone please help or something? <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    > I need help. Thanks.

    >

    You don't really need any tutorial for this. Let's see..

    Create a variable (something like 'savegame') and give it a 0. So, no saves yet.

    You just need to add 1 to this variable any time that a level begins.

    And in the same event, use the webstorage "set local value".

    Create whatever key and set the 'savegame' variable to the 'value'.

    Now you have the data that you want.

    If you have any questions, let me know <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Wow thanks! I was having trouble understanding it, but you cleared it up! Will this work using an array for level select/unlocking levels?

  • I need to use webstorage for a very simple "Last level reached" save. After completing a level, the game will go back to the level select screen with the new level unlocked, kind of like in the super mario games. Ashley referenced it being possible in this tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames

    I cant really find any tutorial or anything on this and Im having a real hard time understanding it. My head feels like exploding trying to make sense of it and Im staring to get frustrated, can anyone please help or something? <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    I need help. Thanks.

  • I think it might be the numnlock because it never happens to the game on the Wii U. Thanks!

  • Im 168 right now. I cannot post capx, im a nintendo developer and using the wii u plug in, posting it is not allowed unfortunately.

  • Just using the platform behavior, jumping seems to come and go. Ill some times have to press the jump button 3 or times before the player jumps while running... this is a big issue for me as the game is a platformer so jumping needs to be precise. Any words of advice on why this isnt working?

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  • Im working on a super mario galaxy style platformer using all planet type platforms. Im releasing it on the WiiU hopefully by the end of the year! Ive been learning construct as I go... Its been some what difficult not knowing the software and making a game like this lol.

    [attachment=0:1ucu8qo0][/attachment:1ucu8qo0]

    [attachment=1:1ucu8qo0][/attachment:1ucu8qo0]

    [attachment=2:1ucu8qo0][/attachment:1ucu8qo0]

  • A0Nasser I figured that was my best option, but I didnt want to have to change my origin points lol. Thanks!