owlteagames's Forum Posts

  • 5 posts
  • I wonder about this quite a bit, too. Is the money I spent on my Personal License going to ever pay for itself? Every time I look at any of the monetization options available, I don't see how it could. Kongregate has a low payout, and so do ads. The only way to see any money in this product is to advertise profusely, and even then, you better hope you have a landing page full of ads on it, because in-game transactions is harder than Klingon Calculus.

    However. I saw a commercial for the Surface Pro 4, and realized the era of desktop gaming is not dead, it was merely and briefly eclipsed by the Mobile Gold Rush of 2012, and remained hazy until now.

    MY NEW MONETIZATION CONCEPT

    1.Create a spectacular game that plays well on a low-end PC. Read 2GB of memory, dual core, 10 on an XP machine so you can even play at Grandma's.

    2. Make a demo that can run in a browser.

    3. Make a commercial. Create a youtube channel which has weekly updates.

    4. Offer DesktopDownload via PayPal.

    5. Discreet ads on website, like adwords.

    6. Spend $400 on advertising. Your game in other games! On Facebook! Etc!

    7. Never stop developing. Never stop updating.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This should work:

    HOLY MOLY! That is some logical stuff right there! I love how simple and elegant it was to avoid the overlapping problem!

    Little Stain, you are a lifesaver, and you are now my BroChacho, and you may drive my Camaro as soon as I fix the dang drive shaft!

  • Just trying to figure out how to attach a CAPX...

    brb...

    TADAAAAAA!

    havenisle(DOT)net/capx/RAINX.capx

    I need to raise my reputation before I can post clickable links...

    Thanks again, guys, you're the greatest!

  • Hello beautiful Scirra peoples!!!

    I read everything I could on UID and pinning... and I'm sorry, I just don't get it. There was a bunch of pseudo code and philosophy that was really confusing, and I apologize for being thick... I can get just about anything as long as it's explained to me the way you'd explain it to a child... but once I got it, I can build on it! Not *entirely* thick.

    So here's my issue, and Oh YES, I Have A CAPX.

    1. I have some sprites that move called RAINDUMMY.

    2. I have some other sprites called ACTUALDROP.

    3. Both of these sprites have been copied out five times in order to be frugal.

    4. The ACTUALDROP has five different colored frames, and each sprite shows a different frame.

    5. I want to PIN the ActualDrop Sprites to the RainDummy Sprites, but when I try, all the ActualDrops wind up on only one RainDummy.

    My actual goal is a bit more complicated, but I feel that if you can point me in the right direction, I know I can solve the rest of it on my own!

    Thank You, everyone! Have a awesome day!

  • Can someone advise how to stop the background music from the first layout and start the music for the second layout at the same time? My project just keeps playing the first layout/level music all the way through.

    It bugged me that this wasn't directly answered...

    The simple answer is:

    On Touch/Mouse ~ Audio ~ Stop "MenuBGM"

    The slightly less simple answer:

    Here's an ordinary scenario- you have a menu select screen, and when you click on Level 1-1, you want

    1. The Menu Layout to go away, and

    2. For Level 1-1 to load WITHOUT having the Menu music still playing.

    I sometimes have a problem putting audio commands inside of "On End of Layout" Actions, so I put the Stop "MenuBGM" Action AND the Go To Layout Action in the button.

    More specifically, I create a sprite called MenuSelect, and attach the various kill commands to that button.

    That way, I can make a menu with several level options, each one leading to a different layout. The MenuSelect Sprite is then used to "Highlight" the various levels, and whenever the player "clicks" on the level they want to go to, they're actually clicking a conditional MenSelect button. That way you get your kill switch without having to rely on the On End of Layout condition, which doesn't always provide the expected result.

    But I'm still learning, too!

  • 5 posts