orugari's Forum Posts

  • This is the function of global variable

  • Hello there,

    I give up, I cannot make any good graphics... But I can almost do anything I want on Construct 2!

    So hey, I am looking for a partner to create (any) games.

    I have many projects, but alone, I cannot make it looks good for other than programer And I don't want just make games, I want publish them if possible.

    I don't get money making game, so it is not paid job...

    If you are interested just send me a pm!

    See ya !

  • What kind of Programmer are you looking for? bis.

  • You can do it with gimp. Just mix all different png into one. Think about your grid, if you want to use 8x8 16x16 or any other size.

  • I am sorry but I don't get it so...

  • There is extremly nice Tutorials about it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I tried it and this is good !

    https://www.scirra.com/tutorials/182/ma ... cy-lifebar

  • I am looking for something like Jquery doing clearly, for example:

    $("ThisObject") on collision with $("ThatOne")

    • $(This) Set X

    Where $(This) would be $("ThisObject") in this situation.

    My case is, I am using Clone Object. I have many $("ThisObject") in my Layout and I can't really figure out how to get $("ThisObject").X on collision.

    Or, an other way to see my problem is: How can I manage Clone object separatly? If the player collide one of the clone, I want to check from where it collide (left or Right) then do something. Problem is I can not find how to compare X with This clone.

    I hope I made it clear

    Thank you !

  • With the simple Action System > Go to Layout ?

    Also, you may use global variable. For example, make a variable "Level1Completed", When the player finish the level 1, set Level1Completed value to 1 then go to the level select Layout.

    Here add an Event: If Level1Completed make the button appear...

  • You can also use multiple tilemaps as layers. So using Terraria as an example, have a background image to represent whats behond the earth. Then have a tilemap that has solid objects with an extra layer below that for pickable objects, and maybe another tilemap that has jump-thru. You can quite quickly build complex interactive levels this way.

    Thats a great idea actually !

    Vuuv I was thinking about something like RPG Maker, but now I got how it works !

    Thank you !

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  • Hello !

    I am trying tilemap system and I would like to know if it's possible to use each tilemap's case as object type? For example, make a case solid, an other one jump-thru etc...

    Thank you for your help !

  • Nice! And just need to give the Bullet behavior and it's working like a charm ! Thanks Granpa!

  • Hello everyone !

    I would like to know if it is possible to move an object to coordinates but even after it reach it, it still going on the same direction.

    I made a great drawing to make it clear

    Thanks for your help !

  • For the Audio, the simple way is and event "On Start of Layout" or "On Loader Layout Complete"... "On Load Complete". Be carefull with the conversion, sometimes it is not possible to convert with construct. And you will need an ogg file for the music, not m4a.

    About the animation, it is frame per frame so yes, you need to draw it by yourself (and that why we all start from a square). I suggest you Gimp, it is free. After, just search in the Tutorial section for "Animation", you will find what you are looking for

  • Does family option help into something? I do not have personal licence (yet) but I believe with family it is possible to make some conditions like that.

  • I see, it may be a good solution yes!

    Thank you for this idea !

    Cheers !