How do I make behavior for each tilemap case?

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • Hello !

    I am trying tilemap system and I would like to know if it's possible to use each tilemap's case as object type? For example, make a case solid, an other one jump-thru etc...

    Thank you for your help !

  • No, you use Tilemap as background.

    For everything else create Sprites.

  • You can also use multiple tilemaps as layers. So using Terraria as an example, have a background image to represent whats behond the earth. Then have a tilemap that has solid objects with an extra layer below that for pickable objects, and maybe another tilemap that has jump-thru. You can quite quickly build complex interactive levels this way.

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  • You can also use multiple tilemaps as layers. So using Terraria as an example, have a background image to represent whats behond the earth. Then have a tilemap that has solid objects with an extra layer below that for pickable objects, and maybe another tilemap that has jump-thru. You can quite quickly build complex interactive levels this way.

    Thats a great idea actually !

    Vuuv I was thinking about something like RPG Maker, but now I got how it works !

    Thank you !

  • I also tried it, but sooner or later i got problems, when my objects needed different instance variables etc. So I decided to stay away from Tilemap object.

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