oosyrag's Forum Posts

  • Per the issue report, you can pad the sounds that are too short and failing to preload by adding a second of silence at the end. Audacity is a free tool that can do this.

  • You want to use the system pick nth instance condition, and use an incrementing counter (increase variable by 1) to specify which one to move.

  • First you observe the game you are trying to recreate closely. If you can understand what happens (actions) and when/why they happen (conditions), then you can start rebuilding the game one event at a time.

    If you have any specific questions, then ask again. In the meantime, I recommend following both beginner tutorials on this website first.

  • An inactive group is no different than no group. It's also not duplicate code. Like I mentioned early, if it's the same, just use a family. You only need to make events for the differences between characters.

    Your character animations should have nothing to do with how many levels you have.

  • One way is to use a group of events for each selectable character. On character selected, activate the relevant group.

    Each group will have the proper unique events for each character. Anything that is common to all characters can simply reference the family instead.

  • What emulator? Any effects in use or low memory availability?

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  • I believe the closest thing would be to use sub events.

  • I don't know. The nw.js version has its own problems, so I only use it if I really need to preview nw.js features locally for whatever reason.

  • You can write to local disk with the nw.js, post to url with AJAX, or invoke download with the browser object.

  • If the event conditions are not met, the event will not run. You can invert conditions by right clicking them, so an inverted x=0 would mean the event runs only if x is not 0. I believe the compare two values condition also has a not equals option as well that would result in the same thing. Thus if x=0, the event is not not going to run.

    Unless you mean something else by exit processing.

  • I haven't had any problems running it in the browser on various devices, including my phone and a 10 year old potato. Do you use any extensions/plugins?

    You can try the desktop exe version... which is running in a browser wrapper. But at least it (should be) a clean browser wrapper. construct.net/en/forum/construct-3/general-discussion-7/construct-nw-js-desktop-app-131317

  • Try looking into cellular automata.

    gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664

    Basic perlin noise is more directly correlated to elevation maps.

  • That's not how the wait action works. Instead of that, add an system - every x seconds condition.