As I just discovered in another thread: The pathfinding behavior does not work in "areas outside the layout area".
In my game the level is generated at runtime and the size can vary quite a bit.
So, is there a way to change the size of the layout at runtime? That way I could set it to be the proper size based on the level that was generated?
If not, that severely limits the usefulness of the pathfinding behavior (at least in my case).