The system unload action are for memory management and clearing textures that are not currently in use from vram. As started in the manual, this can only be done of there are no instances of the object remaining on the screen and on the tick after the last instance had been destroyed.
If the object is recreated after being destroyed and unloaded, it will load up the whatever object textures it had before from memory (not vram), including animation frames that were loaded from url before.
The way to clear the frames, as I mentioned before, is to use the load image from url again, loading an empty image, to overwrite and replace whatever you had previously loaded.
What is a guess is what you have already set up, which is unclear to me, so sorry if I misunderstood your question, which I understood to be "How do I clear the frames loaded with a URL?"
Here's an example dropbox.com/s/j2nm4ocxe0w1163/memorymanagementexample.c3p