onur's Forum Posts

  • There are many missing things as i see. You should think them step by step.

    First starting condition: I suggest you a countdown or something to make player understand that game begin.

    After your random waiting time finishes jaw (upper_part) of your monster will move downward as defined Y speed as i understand. Instead of that i suggest you to use animating the monster and define the animation speed.

    Anyway, not sure if your "Game Over" system is working so i assume it is working.

    So in this case you show C2 how to "lose" the turn but not "win" it. In your example again, you can set an end Y coordinate to Jaw of monster. For ex:

    When 'any touch end' while 'play=2 and upper_part.Y < 700' than there is a "Win". So in "Win" condition you can add +1 to score and restart the game. Don't forget to set necessary variables to their defaults while restarting the game.

    But in this case you will face with other problems. You have to find out them without quiting. When you solve them you will see how simple they were. That will improve your game designing logic.

    Hope it will help you. Btw no need to set the score every thick. Once per round start will do fine. Reaction games need lowest usage of system resources to REACT better.

  • You just told engine on any touch set positions of both P1&P2 (you wrote p1 for both line but i guest that was a mistake) so both trying to set in position on same axis of the touch.

    If you are making air hockey game i assume you have 2 paddles, one for player1 & one for player2. In this case you may try this:

    In everytick:

    ---> Touching Object(paddle1) set player1.X to paddle1.X / setplayer1.Y to paddle1.Y

    ---> Touching Object(paddle2) set player2.X to paddle2.X / setplayer2.Y to paddle2.Y

    Hope it will help.

  • I am not sure if i understand it well but; Check that layouts event sheet. Don't know how you did it but if you use a trigger something like "play on start of layoutX" but you try to start layoutY first, it may cause fault.

    It's always better to show some screenshots or direct capx file to get better answers.

  • You can take your own (or one of your friends) pictures/video in front of a white background while doing those moves, jumps etc. and than convert them into silhouette images. Than you will have your own & accurate sprites!

    If you are not a parkour guy then search for videos and trace them.

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  • Hello everyone,

    I am thinking about trading game mechanics and trying to figure out how to make some calculations or decisions in a trading game. I am talking about costs like trading goods, price differences according to cities or building cost of a farm which will give you profit of 1,000$ in a month etc.

    Thing in my mind is not a simulation kind of game which depends on multiple conditions and variables like in "Capitalism II" but something much more simple like trades in "Sid Meier's Pirates". So i don't think i will need most accurate precision or complex calculations which depends on thousand variables. However i have to keep the balance of the game.

    As I am not an economist and not very good at math, i don't know if there are equations for this kind of problems. So i think may be i can decide them myself without an equation. So those prices & costs (kind) of will depends on my instinct if you get what i mean.

    What do you guys think about it, how can i keep the balance and avoid of unrealistic prices?

  • You mean like "Super Hot"?

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  • Well designed game. Congratulations. Hope to see MOAR!!

  • It's up to you to decide spending time on something could be funny and clean or leaving it glitchy of course. But don't forget: "No pain no gain."

    You may create a square sprite in C2 and paint it's clone animations within in C2 editor easily. Then you can clone 9 framed animations 9 times.

    It's just a suggestion.

    P.S. By the way you can adjust text colours rgb values as (rvalue, gvalue, bvalue) variables. so you can compare rvalue variable to decide the box animation frame.

  • Sorry for this message but some one in the forum is acting like a 'spam bot' so suddenly my message gone deep.

    Back to top please..

  • Hello guys,

    I want my game to put 3-4 variables in an order automatically according to their values for temporary scoreboard. Each of them will have their own values at the end of game (maybe some of them have same) and i have to compare them to each other.

    I couldn't solve it out. I searched the manual and tutorials and the forum however i couldn't find a similar thing. May be i am not using the "required" keywords, i don't know.

    Do you have any ideas about it?

  • It's my first released Android game.

    Quite simple chance game. Objective is simple:

    Guess the correct box of two and keep guessing a much as you luck stands.

    Any suggestions, comments and ratings will help me to improve the app and myself.

    Thank you guys.

    Play Tree of Luck

  • Text colours working fin but purple and pink boxes has stripes on them so it's not possible to choose. I played it on laptop by the way with chrome.

    Instead of changing colours of boxes, you may think to use 9 different sprites for each of them.

    It will be more accurate for everyone.

  • Simple but nice game. It like it. In couple of tries i made max level 5. Do you have extra live in each fifth level or else?

  • Hey guys, i build an APK for my reflex game and it worked almost fine except some sound delays. BUT, i add webstorage to the game and build it again without major changes and it runs like old Charlie Chaplin movies, fps is incredibly low.

    I will try to figure it out and post the problem & solution (i hope) about it. I don't think it's the game itself because as i told there isn't any major changes except webstorage as i see.

  • I guess you use Rudi 's sample?