Fellows thank you for your kind feedbacks. You know it is really important to gather opinions about games while creating them.
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Hello, there. Likeness with Flappy can be the simplicity and hardness of the game. I mean, if the ball will not hit walls with narrow angle, it is really easy to predict the falling point. How ever we need to coordinate ourselfs to rapid decision and acting. Making point without doing anything in the game is not good, i share your thought. How ever it will not take too much. For example i never more than 3 points without freezing those paddles. For the genuineness of the game, "ACCORDING TO MY RESEARCHES" i did not find that much similar game.
regisRquoi
Thank you for your kind compliments. I also like those simple mechanics in games. My main achieve is to have a simple game which is challenging, funny and frustrating with nice balance. I would like to answers step by step so we may have new ideas to solve some problems.
- As you said, main problem is showing player that tapping will "freeze" those paddles and hitting by the ball will "defrost" them. For that purpose i first designed the ball as a "fireball" with orange/yellow colour with yellow particles following the ball. And also while on "freeze" state i add extra ice sprites covering paddles and add freezed water texture to background. How ever they did not look nice and plain which was making hard to focus on game. So i add that simple snowflake staff.
May be i should find something different or resize and reposition that flake to somewhere more noticable? I don't know.
- That second thing you said is still confusing me. I know it is somehow complicating for someone to understand that they touch the screen right after balls touch with paddle and that's the reason why those paddle stop themself.
I may try to disable freezing action on tab the screen while that balls x coordinate is very close to paddle. Reason i did not is to avoid "this game is not accepting some of my touches/ not working properly" minds. But i understand what you said and still unsure about it.
- About fixing things when they f.cked up! i game them 3 chances (which was only 1) to continue I guess i was quite fair. As you said giving player unfreeze power will change everything in the games taste (if it got one).
But i can try to give ~0.3 seconds to unfreeze it again it it was a mistake. So we will see if it will be nice or not.
-NO. There is no difficulty curve. I tried to make ball faster in every 5 hits but it was not funny. May be i couldn't find that balance but:
.if i increase the ball speed slowly, game is getting boring because slow speed is not giving any challange to player.
.if i increase speed suddenly, after 3 or 4 "5 Hits" game become impossible to play So i decide to keep it stable.
And knowing you scored 22 is not helpful but satisfying while i made 33
Thanks again your very useful feedback guys.