onur's Forum Posts

  • Hi everbody,

    I guess there are many of us has problem with performance issues. I try to make a sling shot game as you can see on links below.

    I will try to explain them as shot as possible. Game is using physics but there are only 3 objects with physics and 2 as plain sprites.:

    1- Graphics glitches on laptop while playing. You can see how the circular sprite look like on the image below. (It's just on right of the play icon). It's not happening all the times but most of the time it is like that. Funny part is debug mode show max 2mb memory usage and 59-60fps all the time.

    2- On mobile.. Well. It's just painful to watch the ball in most probably 1fps. I can't understand it, simply can't! I may not have the highest end phone or laptop and also C2 HTML5's may not be as fast as a regularly coded native stuff but.. This shouldn't be like this right? I read those Performance Tips but i really don't believe my problem is written there because i don't have any issue mentioned on those articles.

    Can you just try the game on your mobile and pc and tell me how are they look? (If you press 'R' on both by touching or from 'R' key on keyboard game will restart itself.

    WebGL:ON PixelRounding:OFF

    https://dl.dropboxusercontent.com/u/246978132/bshotwebgl/index.html

    WebGL:ON PixelRounding:ON

    https://dl.dropboxusercontent.com/u/246978132/bshotwebglOffpixelrounding/index.html

    WebGL:OFF PixelRounding:OFF

    https://dl.dropboxusercontent.com/u/246978132/bshotwebglOff/index.html

  • Very well designed visuals. I like your style.

  • Beaverlicious

    Yeah, i suck about those "titles" at forums. Can't create a catchy headline Happy if you like the game itself.

  • Fellows thank you for your kind feedbacks. You know it is really important to gather opinions about games while creating them.

    Hello, there. Likeness with Flappy can be the simplicity and hardness of the game. I mean, if the ball will not hit walls with narrow angle, it is really easy to predict the falling point. How ever we need to coordinate ourselfs to rapid decision and acting. Making point without doing anything in the game is not good, i share your thought. How ever it will not take too much. For example i never more than 3 points without freezing those paddles. For the genuineness of the game, "ACCORDING TO MY RESEARCHES" i did not find that much similar game.

    regisRquoi

    Thank you for your kind compliments. I also like those simple mechanics in games. My main achieve is to have a simple game which is challenging, funny and frustrating with nice balance. I would like to answers step by step so we may have new ideas to solve some problems.

    • As you said, main problem is showing player that tapping will "freeze" those paddles and hitting by the ball will "defrost" them. For that purpose i first designed the ball as a "fireball" with orange/yellow colour with yellow particles following the ball. And also while on "freeze" state i add extra ice sprites covering paddles and add freezed water texture to background. How ever they did not look nice and plain which was making hard to focus on game. So i add that simple snowflake staff.

    May be i should find something different or resize and reposition that flake to somewhere more noticable? I don't know.

    • That second thing you said is still confusing me. I know it is somehow complicating for someone to understand that they touch the screen right after balls touch with paddle and that's the reason why those paddle stop themself.

    I may try to disable freezing action on tab the screen while that balls x coordinate is very close to paddle. Reason i did not is to avoid "this game is not accepting some of my touches/ not working properly" minds. But i understand what you said and still unsure about it.

    • About fixing things when they f.cked up! i game them 3 chances (which was only 1) to continue I guess i was quite fair. As you said giving player unfreeze power will change everything in the games taste (if it got one).

    But i can try to give ~0.3 seconds to unfreeze it again it it was a mistake. So we will see if it will be nice or not.

    -NO. There is no difficulty curve. I tried to make ball faster in every 5 hits but it was not funny. May be i couldn't find that balance but:

    .if i increase the ball speed slowly, game is getting boring because slow speed is not giving any challange to player.

    .if i increase speed suddenly, after 3 or 4 "5 Hits" game become impossible to play So i decide to keep it stable.

    And knowing you scored 22 is not helpful but satisfying while i made 33

    Thanks again your very useful feedback guys.

  • Hello everybody,

    If you like pong style games about reflexes and prediction i would like to hear your comment and advises about this mini game.

    Suggest you to play on computer (or at least use Opera for Android if you will try it on mobile, somehow lag is happening in chrome while playing)

    Game play: I will write it below but it's preferedif you discover the mechanics. You can use any key or tap on mobile.

    https://dl.dropboxusercontent.com/u/246 ... index.html

    ------GAMEPLAY---------------------------------------------------------------------------

    Only control of the game is paddle speed. You can't control paddles direction or position so you have to predict balls destination to pause paddles on that point.

  • If you guys asking someone to invest in you (it's time and their experience in this case) you must prove that you also invested in something. Perhaps it's better to buy a domain and a hosting service to create a website which will not cost mush for you guys. At least it will show to others that you guys (or yourself) are caring (or believing in) about your studios future. It may also prevent questions about your age etc. A "not free" website will not tell about your age but will show how serious you are!

    Also you don't have any previous post, so it will again a negative thing. I may need an idea about you to take it serious.

    And also you may better look in some other forums like specific about GDevelop or a common game development websites.

    May be Uniform is talking about this, may be not but my personal opinion is in this way.

  • Actually i don't think there will be huge number of attendance. In my country game making is not something people into it much. On the other hand it's better than nothing right?

    I know you don't need to find a team or members to your own but i will be nice if i can find some people who can use C2. Perhaps it will be a nice opportunity to show some minor aspects of software to people and may be they will try to make a platformer which is really easy with latest C2.

    I feel a bit excited (:

  • Hello everybody,

    Any one planning to attend Global Game Jam? If there are people who attended before, could you share your experiences with us please?

    I will participate this year so it will be nice to hear your stories for me and others if there are!

  • Graphics looks nice. However, if i ever decide to sell an app, i will make "Free for 24hr" kind of promotion to attract people and have many downloads. My opinion of course.

  • Half of your posts are (is actually) used for this request . I guess this is just spam?

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  • BinaryPanda codah

    I couldn't manage to do as you guys told. May be i am missing something. I will give another try to make it happen. Otherwise i will take that part from game and give a sample .capx file.

    I will let you guys know .

  • How do i forum runs like crazy. To top please.

  • Hello guys,

    I am working on something using path finding. I want to ask if any one has an idea about drawing this kind path lines:

  • Does anyone has an idea?

  • There are many missing things as i see. You should think them step by step.

    First starting condition: I suggest you a countdown or something to make player understand that game begin.

    After your random waiting time finishes jaw (upper_part) of your monster will move downward as defined Y speed as i understand. Instead of that i suggest you to use animating the monster and define the animation speed.

    Anyway, not sure if your "Game Over" system is working so i assume it is working.

    So in this case you show C2 how to "lose" the turn but not "win" it. In your example again, you can set an end Y coordinate to Jaw of monster. For ex:

    When 'any touch end' while 'play=2 and upper_part.Y < 700' than there is a "Win". So in "Win" condition you can add +1 to score and restart the game. Don't forget to set necessary variables to their defaults while restarting the game.

    But in this case you will face with other problems. You have to find out them without quiting. When you solve them you will see how simple they were. That will improve your game designing logic.

    Hope it will help you. Btw no need to set the score every thick. Once per round start will do fine. Reaction games need lowest usage of system resources to REACT better.