omnipaws's Forum Posts

  • Hi!

    I have an issue with my game where the html5 export wont go further than the splash screen the first time somebody load the game but it will run on the second time.

    But also had an issue in Android where some people can't go further than the splash screen no matter if I change the physics, also tried modifying the index.html and manually adding splashscreen delay and hide, this solved the issue in some but not 100% of the time.

    omnipaws.itch.io/catjob

  • Hi! I'm Omnipaws, pixel artist as a hobby and corious to all the game engines out there. Currently playing with Construct 2.

  • i like the way some games like Nitrome games, let you get some gold by watching ads, those ads are the best paid.

    They also give you a continue or extra life if you watch them. I thinks that's a good way of letting players buy your content gradually.

  • Hi there! These days i'm more like drawing than anything else, i would like to share this idea i've been working on my head for some time.

    I'm a real fan of pokemon, and pokemon shuffle is one of the game im playing right now.

    I think people understimate the mechanics of this game, i would love to see a competitive game with these mechanics.

    Now i made a mock up mixing two of my favourites games, Dota and Pokemon.

    This is the first i made, it's Sven

    A sketch i made fast so i could make another chess for the mix. (Ogre magi)

    And this is the result, i made the Hud, added a Power Up Bar for ultimates abilities. The background is a random image from google with some minor tweaks on Illustrator, i also made Gold Rune as in Dota so i could fill the board a little more.

    Wood and Blocks are from pokemon shuffle, i couldnt find them in hi res so i vectorised them fast.

    Hope you like the idea!

  • omnipaws https://drive.google.com/file/d/0Bwbveb ... sp=sharing here you go <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    thank you!

  • A way to make it analogue easily is to set a center imagepoint and when touching the sprite, use X Y coords relative to the sprite's center to determine control power.

    Example:

    if touch touching analogue

    xAxis = touch.X - analogue.X / (analogue.Height / 2)

    yAxis = ..........

    You can get more complex with deadzones and such as well.

    touch.X - analogue.X gives the relative position of touch to analogue. Dividing by 2 gives half the height of the analogue sprite (which you would change to a more reliable value)

    I search for this in the forums and many people solved it like this but in-game anda android the analogue usually bugs and ends up requiring extra effort.

    Most of people working in a proyect only want to move an object without so much precition but with the idea that you dont leave the touch of the buttons. The first thing you think about is an analog but this way you can solve this movement easily without risk.

    The objetive behind this is not touching the "move" buttons once and again, so this is a pseudo analog touch-pad.

  • I have my enemies listed in a family, they also have a "shadow" listed on family that will spawn for each enemy and work as intended since they only trigger two events: spawn or destroy based on pinned.

    When i try to make a pinned text or sprite to change based on "on function" or an event like being damaged, all enemies display text.

    How could i solve this? I'm working on a beat em up, these are small details to add but would like them to trigger some text when not fighting or to say "ouch" when being hit.

  • This is the game i'm working on, a beat em up

  • The peer to peer or multiplayer online theme is pretty difficult to understand in the manual, that would be nice to see in a video

  • Looks good, polished graphics

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  • 1- Scirra does not prohibit the sale of assets in other stores.

    2-demo is not a fake link, you can play the demo in my store.

    3-We are all real demos.

    I already bought other assets, i'm the customer if i'm telling you i can not find the demos because of the ads on your website, since you are not providing a direct link, you make everybody go through all your web page so you make profit for your page. That doesn't seems fair at any level, and you should think about because you are already losing a sale

  • this asset should be banned, first he is selling this asset in other stores, second his DEMO link is a fake link to his store, also send you to other "demo" link that is full of ads and no actual demos

  • I forgot, and it seems i can not edit:

    You can just do it with a blank image or 4 rectangles, then add an analog pad image with 8 animations and create 8 events to show respective animation when each combination of button is pressed.

  • Hi, i was looking in the forum for a good analog input for touchscreen but they were over complicated or have events that eventually bugs other inputs and layouts so i had this idea that worked fine and wanted to share

    It's not a great discover but for newbies like me could save a lot of time.

    First draw or get a pad sprite like this

    Then cut it in 4 like this

    You will get 4 pieces like this

    Now give 8dir behavior to your character and create the events

    On touch of each image -> simulate respective direction

    In the layout use the first image as a mask and then put the rest togheter overlaping.

    When you touch each button if you swipe your finger around it, it will work as a analog pad (kind of), it only use 4 events and has fast response to touch.

    Hope you it helps someone! (i deleted this post last time because images were not showing, now i'm using imgur if it doesnt work please advice me)

  • i prefer pixel art, it could be hi resolution pixel art and look neat. It's not easy as everybody say, doing pixel art is a lot of work, you don't have a lot of freedom in styles. I do both pixel art and vector/canvas.

    Today you have a lot of software for drawing but pixel art is almost the same.