I have my enemies listed in a family, they also have a "shadow" listed on family that will spawn for each enemy and work as intended since they only trigger two events: spawn or destroy based on pinned.
When i try to make a pinned text or sprite to change based on "on function" or an event like being damaged, all enemies display text.
How could i solve this? I'm working on a beat em up, these are small details to add but would like them to trigger some text when not fighting or to say "ouch" when being hit.