So I'm trying to make a legit PC game (2d-platformer) at 1920 x 1080. On most decent desktops, it runs ~60fps. When I put it on my alienware laptop, I only get 40fps, but it's a constant 40fps and is incapable of going over this.
I do have quite a few objects on the screen at once - probably over 30-40, but part of me thinks that the game is resizing all of the sprites, and that's why the lower resolution laptop can only achieve 40 fps (I'm using Scale - Integer Scale fullscreen). I also had some friends test the game, and most desktop users were fine, whereas other laptop users that can run Diablo 3 and DOTA just fine, can barely play my game due to bad fps.
Can anyone add some insight before I spend a ton of money on art and marketing on this - is construct 2 not the way to go for a proper 2d game?