I'm designing a score system that has a bonus multiplier if you kill enemies within a certain time period. Here's the code I'm using:
<img src="https://dl.dropboxusercontent.com/u/28104568/Score.PNG" border="0" />
The issue I'm having is that sometimes enemies are killed at the same time, but it's only registering as 1 enemy. I can't do "on Enemies Destroyed" because each enemy has it's own death animation.
Any idea why it's doing this?