If I had a background image and multiple layers on top of with sprites completely covering that image, is there a way I can use a blend mode to create a "window" that basically pokes a hole through all the layers to see the background.
If I'm not making any sense, imagine seeing a 2d room with a sunset as the backdrop. The additional layers would have the wall, objects, etc. Aside from literally moving objects out of the way, how would one create a window to see the background?