Oldmaned's Forum Posts

  • 9 posts
  • Hi guys and gals,

    I'm working on a tower defense game and I want to increase the health instance variable on the enemy every wave, however when i do;

    system compare wave=2 - enemy add 50 to health.

    Instead of doing this once it does it every tick which makes my enemies pretty near indestructible

    Any advice greatly appreciated.

  • thx guys really appreciate the help :)

  • Hey guys here is my problem,

    I want my enemies to spawn 10 at a time, this works, and when there are 10 on the screen it stops, this also works.

    However I then want to stop it spawning until all 10 on the screen have been destroyed, at the moment when one is destroyed the variable is then less than 10 so the program spawns another 10.

    My code is as below,

    Any help appreciated,

    System: Enemy Amount<10

    System: Every EnemySpawnTime Seconds - Enemy Spawner - Spawn Enemy

                                            Add 1 to EnemyAmount

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  • Thx LittleStain it worked :)

  • Hi Guys,

    What im looking for is a simple drag and drop that I can use to drag a new object from a Icon and then repeat making multiple new items. I have done this previously but every time I go to create another item the 1st item is moved..

    Any help greatly appreciated.....

  • Have looked again and it appears that the turret is reset to spawn over the logo instead of staying in place and another instance being created.....

  • I have an account at imgur with the name oldmaned with a screen capture if that helps :)

  • Not sure how to send unfortunately :( sorry... still quite new to construct

  • Hi Guys,

    I'm working on a drag and drop function but once Ive dragged out one turret from a logo. When I go to drag another the first one dissapears.

    Any help appreciated....

    Oldmaned

  • 9 posts