Hey guys here is my problem,
I want my enemies to spawn 10 at a time, this works, and when there are 10 on the screen it stops, this also works.
However I then want to stop it spawning until all 10 on the screen have been destroyed, at the moment when one is destroyed the variable is then less than 10 so the program spawns another 10.
My code is as below,
Any help appreciated,
System: Enemy Amount<10
System: Every EnemySpawnTime Seconds - Enemy Spawner - Spawn Enemy
Add 1 to EnemyAmount