oldandgrey's Forum Posts

    Either if The prices are properly set. Subscription way too high at the moment.

    Sadly I like many just use construct2 more as hobby. However I find the free version too limiting as I might occasionally try and sell something just to help offset some of the associated costs e.g. where I have bought audio or images. However if I was to total what I sold over the next 10 years I suspect I would still never reach the limit for a professional version.

    As a hobby I was happy to indulge myself and pay for a license knowing that I could spread it over a few years before I paid for the next big upgrade. However the current proposed subscription is way more than I would be prepared to pay in order to play at writing games.

    No doubt scirra have taken this path deliberately and after much research. Intending to dramatically reduce the number of users (easing support issues), but increase the revenue from each "serious user". Additionally by moving to a subscription model they help lock many of those users in.

    I believe this is a seriously flawed approach and I sincerely hope they change their mind and tweak their model to allow users to continue to use the last version they had downloaded before their subscription ran (out including the editor). I know they say it is not their intention to hold our games hostage but that is exactly what they are planning to do.

    Whatever they do I wish them well as I have enjoyed my time using construct2.

  • I want to create an app that at it's end allows the user to sign the screen (iPhone/ iPad) and for the signature to then be captured as an image. Is it possible to do this with construct 2?

  • No afraid not, just back from hols and trying to catch up on a zillion different fronts lol

  • Djfuzion,

    Download and install xampp on your mac. Use the xampp control panel to start apache. Then export Onemuppets package as html5 to the xampp htdocs directory (D:\xampp\htdocs on my windows PC). You should then be able to browse to your macs ip address and see the game/ controller.

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  • OneMuppet, have sent you an email as I can't pm (7 points short lol).

  • Hi OneMuppet, I would also love to test, provide some feedback.

  • Hey those look great. Hope they find some good homes

  • Thanks awesome work

  • Thanks for the summary

  • Great assets pack and a great project to support.

  • Looking good. Well done.

  • Webstorage is depreciated and LocalStorage now seems to be the way forward. One of the differences between the two is that Local storage loads and save values asynchronously (ie each value individually) so storing the values in an array would simplify checking whether all values had been loaded.

  • I assume you mean to store it so that it can be retrieved the next time you play the game. If so then you need to use webstorage (depreciated) or localstorage. Suggest you look at the HiScore thread half a page below this for a very good example of how to do this.

  • Thanks LittleStain, nice clear example. Will file it away for the future. Interesting the use of add/ subtract values to KeyboardInput rather than simply setting the value to allow you to detect multiple keypresses.

  • Some sample code from one of my applications that does exactly this :-

    // Reformat hiscores into C2 compatible format
    $cnt = 1;
    $cnt = count($hiscores);
    for ($i = 0; $i < $cnt; $i++) {
          $scores[$i][0][0] = $hiscores [$i];
    }
    
    $content->c2array = "true";
    $content->data = $scores;
    $content->size[0] = $cnt;
    $content->size[1] = 1;
    $content->size[2] = 1;
    
    $encoded_content = json_encode($content);
    [/code:2sx2hb05]
    
    I've tried to remove any code specific to my application.