OddConfection's Forum Posts

  • zendorf - my game on Steam wasn't made with Construct 2 so I thought it best not to link it here and it's already through Greenlight so doesn't need the votes, but since you asked it's Dawn of Fantasy: Kingdom Wars

    One game that really does deserve some votes, and is more relevant to this topic is Super Ubie Land. It's a great platformer with beautiful artwork.

    It was the first game I added to my collection of Construct 2 Games on Steam/Greenlight. Hopefully more people on here will check out this collection and vote for the games so we can see more Construct 2 games get through Greenlight.

  • sman118

    We had a small following before going on Greenlight from beta releases and sales with other retailers, which helped to get votes, but just being on Greenlight gave us great exposure and more than doubled sales on our own site. If you have a game ready for sale, the $100 Greenlight fee is definitely worth it just as a marketing expense which you should easily make back.

    Once greenlit and released on Steam, sales sky-rocketed. Around 90% of our sales have come from being on Steam and has provided enough income for our small team to keep working on the game to release expansion packs.

  • Touch doesn't know anything about sprite

    newt - That's not exactly true since there is an "On touched object" condition, so it must use the objects collision polygon and position to determine if the touch occurred in that area

    All I think A0Nasser wants is for On touched object to only return true if the object is touched while it has collisions enabled and always false if collisions are disabled, which only seems logical.

    Same goes for the Mouse On object clicked condition.

    The only way it could be done is if someone made a behavior you add to the object you don't want touched, and that would probably take a lot of code,

    It wouldn't take much code. All it would take is for Ashley to add in where On touched object/On object clicked normally returns true a check like this:

    if Object.isSprite then
       return Object.collisionsEnabled
    else
       return true
    end
    [/code:37d5gcfg]
    One workaround is simply to add in the sprite's [i]Collisions enabled[/i] condition in the events with the [i]On touched object/On object clicked[/i] condition, and turn on/off collisions as needed. [url=https://dl.dropboxusercontent.com/u/90589590/C2%20Examples/DisableCollsionsDisableTouch.capx]See example capx[/url]
  • dhondon - I'm not surprised you've had plenty of offers, your artwork is amazing. If I wasn't already in the middle of a big project with another team I would probably have been amongst those trying to work with you.

    I particularly like the isometric wasteland art. Is that from a previous game project?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You should be able to edit the topic title to mark it as solved - e.g. "[SOLVED] How do I make bird fly on platform game"

    I don't think you can give rep in the forum, but I don't worry I have enough for now

    Good luck with the rest of the tutorial. Have fun making games with Construct 2.

  • caplocks1111

    I see the problem. You've set the Game layout to use Event sheet 1 instead of Event sheet 2

    Change that and it should start working.

  • By solid platform I mean an object with the Solid behaviour. It's what platform objects normally walk/jump on.

    But I just had a quick look at the Flapping Birds example capx and it seems to compensate for the fall some other way.

  • caplocks1111

    Platform behaviour objects need a solid platform underneath them or they just fall until they land on one.

    I assume you're trying to follow this tutorial

  • Zelarith

    Maybe because Find path is called twice in the same event for the same object, it only does the most recent one and ignores the other. If they were in separate events the variables would probably end up how you expect.

    But why calculate two paths anyway? Why not pick a destination first and then just calculate the path to that?

  • NotionGames

    The greenlight process, I don't know where to begin with that. I'm not even sure how to get the game greenlit.

    Getting a game greenlit can be a lot of work and a bit of luck, especially for a small team without someone dedicated to PR.

    One of my non-Construct 2 games made it through in the third round and we spent a lot of time just trying to get word out about the game.

    Early on you had to make it into the top 10 to 20 games, but now you just need to be in the Top 75 to 100 and have a bit of buzz around your game.

    Going by the current Top 50 average, you need about 10,000+ yes votes, way less than the 50,000+ needed before. Check your item stats to see how you're doing.

    You also need to get your game out there and link to your Greenlight page as much as you can to generate buzz and get votes coming in. People won't vote if they don't see your game.

    Some of the things we did which you could try includes:

    Press Kit - put together a press kit of pictures, videos, links (especially greenlight) and information about your game so it's easy for people to report about it. The easier it is to report about, the more likely it will be reported about.

    Press releases - send a press release to as many gaming sites as you can (maybe 1 a month until greenlit, try to make it newsworthy), probably won't get on big ones like IGN but a lot of smaller ones could pick it up.

    YouTube - every video you have should link to greenlight and don't just rely on your videos, contact as many "Let's Play" video makers about giving your game a go as you can

    Social Media - tweet and share info, pics and videos about your game and get all your friends and friends of friends to do the same

    Other Retailers - try getting your game on Desura, itch.io, GreenManGaming, etc. Search for indie friendly places. They might not be as good as Steam for revenue, but they still bring in a trickle and get your game out there.

    Reviews - most reviewers tend to stick to newer games, but it wouldn't hurt to contact a few that specialize in indie games

    Greenlight - People mostly look at new stuff on Greenlight, so add Up Up Ubi as a concept and link to Super Ubie Land. Anyone who likes one will probably like the other. Also post in the Greenlight forums to announce your newly listed concept and ask for feedback, don't forget to link to Super Ubi Land there as well.

    Collections - contact all relevant Greenlight collections about adding your game to it. Super Ubi Land is already in my Construct 2 collection, try getting it in a bunch on collections that focus on platform games. You're in 21 collections, but there are over 900 with platform games in them and over 3,000 generally. If you can get in 100 collections and get just 10 votes from each, you are 10% of the way to your goal.

    Newsletter - we had 25,000+ contacts from our forum so we sent everyone a newsletter about our game and asked them to vote on Greenlight. Try putting together a contact list of your own from your website, friends, associates or just anyone who has contacted you about your game and send out a newsletter - try using Mad Mimi, you can add 2,500 contacts and send 12,500 emails (i.e. 5 newsletters) free of charge. They can always unsubscribe if they don't want the newsletter.

    Plus don't forget the Scirra forums - everyone here supports everyone else - put a link in your signature so every post you make leads people to your greenlight page

    If you spend a week just getting all that done I wouldn't be surprised in Super Ubie Land isn't in the next batch of greenlit games. It certainly seems to me to be of better quality than some of the games that got through recently.

    Apologies for the wall of text, but I hope it helps.

    Oh, so you know I'm not just talking crap, here are the stats from my game

    The PC gaming world seems to be a pretty tough nut to crack. But still creating

    Don't stop creating You make great looking games.

  • NotionGames - It's looking good.

    What happened with getting Super Ubi Land onto Steam? It seemed like it should have been one of the first Construct 2 game to be greenlit.

    Will you put Up Up Ubi on Greenlight? You could use it to draw attention to Super Ubi Land and vice versa.

    And is it Ubi or Ubie? I've seen it as both in your artwork.

  • DemantDigitalArt

    Put the HealthBar (and other UI elements) on a separate layer to the player with Parallax set to 0,0 - that way it will stay in position

  • shukra

    Add the Browser object and then use Browser->On Back button to detect when the devices back button is pressed.

    On back button

    Triggered when the user presses the device's 'Back' button. Note not all devices have this button (e.g. iOS devices only have a 'Home' button) and not all platforms support this trigger.

    Detecting when on the first page or other page you could do using a System->Compare two values with one being the in-built value LayerName, if you don't have separate Event Sheets for the menu and levels.

    You could use a Global variable to track the last layout (that is, before you load a layout, set the Global variable to the current layout name), and use System->Go to layout to load it.

    You might be able to use Browser->Close to exit the app

  • Have the parts/hats/weapons as separate sprites to the main ship/character sprite.

    Add Image Points to the main sprite where you want to attach things, then just create the parts at that image point and attach them using the Pin behaviour

  • GG-Works

    Obviously if your friends have a Mac use that to test, but there is a cheaper alternative than buying a Mac - http://www.macincloud.com/

    I've not used it yet, but when I have a game exported for Mac that's what I plan to use to test it.

    If you're a student, you can get access for 3 hours a day for as little as $16 a month

    There's also a pay as you go option for non-students: 30 hours for $30.

    I don't know if there is a linux equivalent.