OddConfection's Forum Posts

  • Apart from rewards for players, if you set them up right Steam Achievements let you see stats on what players are doing in-game, so you can see things like how many are completing the game or doing a side-quest. This allows you to update the game better or plan a better sequel.

  • What are you making? Isn't GMS for helping to add support for Google things like Gmail and Chrome? Are you waiting for someone who is a pro with GMS to respond and give a comparison between that and C2? It's unclear what you want, all I can say is Construct 2 is powerful and has strong support for exporting to Apple and Google platforms and fits in well with third-party plugins to get your game or app up on the stores.

    I'm assuming GMS is GameMaker: Studio

    Hello guys,

    I was working with GMS before, but hit headfirst a major snag. It charges money I can't spend for the module to publish to Macintosh.

    ...

    If I may ask a question now, would it be worthwhile to master multiple systems, or should I just make a choice and stick to it?

    -Tunicate

    You'll need to purchase the C2 license in order to export to Mac. And its not always straight forward to get it to work, you might want to search the forums to see what issues people have experienced.

    I don't see any harm in learning two different systems, though.

  • SnowBeat

    You might want to post this (or ask the mods to move it) to the Job Offers and Team Requests sub-forum, rather than in Completed Creations.

  • Looks interesting.

    I've upvoted and added it to my collection of C2 games on Steam Greenlight

    Your link got cut off so here's the link to Archimedes on Steam Greenlight for anyone else who wants to vote.

  • Excellent, I'm glad it all worked out.

    By the way, what's your game?

  • Beaverlicious

    Just playing devils advocate...

    [quote:1l0j0s71]Here comes my little Sci-Fi user interface for you guys. Everything is based on effects and layerstyles, that can easily be copied to any shape you like! Just export whatever you want from the PSDs. Have fun and stay beaverlicious!

    The highlighted section of the product description could make people think that Portrait is an option. Maybe you could explicitly state that it is for Landscape only.

    As for the PNG issue, it is the format that Construct 2 uses, so some people might assume that's what format art sold for use in Construct 2 will be in, if they don't read the Package Contents/Description. Maybe you could export each layer of the PSDs as PNGs and include those in the package.

  • VFHolloway

    You'll need to use either the Experimental Greenworks Plug-In or the Steam4C2 Plug-in in order to get Achievements to activate.

  • > Maybe give us a little context on what the heck your game is?

    >

    Urban top down shooter.

    I want a non generic name please.

    So, you want a non-generic name but have not expanded on the description beyond adding "Urban" to "Top down shooter"

    You're bound to only get generic names unless you give more details about the game - who are you fighting? who is your character? what is the story?

    Help us help you.

  • fabionushi

    For creating the Ice, give the Player sprite an image point where you want the Ice sprite to be created and then whenever the command to spawn the ice is given, use the Spawn another object action

    Keyboard: On Space pressed -> Player: Spawn Ice on layer Player.LayerNumber (image point 1)

    For destroying the Ice after 10 seconds, here are a couple of alternative to what SoldjahBoy suggested:

    Option 1: Timer

    Give the Ice sprite the Timer behavior and destroy it when the Timer finishes

    Ice: On Created -> Ice: Start Timer "Melt" for 10.0 (Once)

    Ice: On Timer "Melt" -> Ice: Destroy

    Option 2: Fade

    Give the Ice sprite the Fade behavior, with the following settings:

    Active at Start = Yes

    Fade in time = 0

    Wait time = 9

    Fade out time = 1

    Destroy = After fade out

  • TheRealDannyyy

    I don't think there are any rules against re-submitting and there have been cases where people have done that, but usually after a bit of re-development or improvement based on the feedback they got, since re-submitting without change isn't likely to get you any more votes or closer to being greenlit.

    An alternative would be to post in the Concepts section, which is specifically for games in early stages with WIP content, and allows you to get feedback on what you need to improve to get votes/make the game great.

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  • Guess you can't be serious in this community.

    A light-hearted name can be a serious suggestion for a fun game, I guess you meant a serious sounding name.

    It would help if we knew more about your game other than "top down shooter"

    What's the setting? Medieval Fortress, Old West, Modern Urban, Futuristic Spacecraft?

    Who are the enemies? Zombies, Cowboys, Terrorists, Aliens?

    Medieval Fortress + Zombies = Fortress of the Damned

    Old West + Cowboys = High Noon Showdown

    Modern Urban + Terrorists = Critical Mission

    Futuristic Spacecraft + Aliens = Xenoblaster

  • joeb12

    It could be the collision polygons of the animation. You might be trying to drag it on a frame with an oddly shaped collision polygon and it's not detecting the touch properly.

  • I will probably put it on Greenlight shortly afterwards if there is enough positive feedback. If it does go out on Steam then there will be a level editor mode as well - more on this to follow.

    I don't think you'll have to worry about getting enough positive feedback, it looks great even with placeholder graphics, and I can see a multiplayer party game like this being popular on Steam.

    It reminds me a little bit of two other C2 games - Shotgun Raiders (greenlit on Steam) and Sombrero (signed with a Publisher).

    It will be interesting to see how the level editor work with the procedural generation.

  • I'm pretty sure there's more than just The Next Penelope on Steam. Shouldn't Insanity's Blade, Airscape: The Fall of Gravity and Cosmochoria be on the list as well? Those last two are actually promoted on the Construct 2 Steam page!

    Yes, those games are on Steam but they got there through Steam Greenlight.

    Tetriser is only listing non-Greenlight games and provides a link to those on Greenlight. The Next Penelope is the only one (that I know of) that made it on to Steam without going through Greenlight.

    If Tetriser listed all the games that were on Greenlight, there would be well over 100 games in the list and a good proportion of those have gone on to be greenlit and released.

    For a list of C2 games on Steam Greenlight click here

  • Hybridd

    I believe you just need to snap the construction object to the grid while dragging by rounding the position to the nearest multiple of the grid square size.

    Example capx