OddConfection's Forum Posts

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  • #4 - There doesn't seem to be a way to click on an object, then clone that exact object that I clicked on elsewhere.

    Like... ON CLICKED ON OBJECT -> Create object OBJECT YOU CLICKED ON on layer XYZ. In context, I'm trying to click on the little dude in the hoodie and have him appear, as a clone, where the little girl in the purple dress sits. Ideas?

    I don't think there is an easy way to detect object type and do that in one action (although maybe in C3 since that has Create by Name)

    Assuming you have all people in a Family (called People or something), add an instance variable to it called Type and set that for each person, e.g. Type=Hoodie

    Then do:

    Event

    On People clicked

    Sub-Events

    People.Type = Hoodie -> Create Hoodie on XYZ

    Else

    People.Type = PurpleDress -> Create PurpleDress on XYZ

    Else

    etc.

    blurymind

    While I agree with you that Scirra's rental model for C3 is not the best, I think you are way off base with regards to them locking threads and banning people.

    Well they have been locking threads with the same subject , trying to avoid bad publicity pretty much.

    Except a lot of those threads were open for weeks and had more than 100 posts before they were locked (not deleted or hidden).

    If they really didn't want them on the forum, they could have deleted them much earlier and they wouldn't even be there for you to link to now.

    Quite a few of the ones you linked are still open, so they are definitely not locking all threads either.

    I don't think that the situation is handled very well by scirra. Some very very valuable contributors to the community have been outright banned!

    Apart from X3M, who turns out was hacked, which valuable contributors have been banned?

    I know lamar had previously been actively contributing to the community, but he seemed to go bat-crap crazy and definitely deserved his ban from what he posted on the forums, never mind what he posted elsewhere and sent to Scirra.

    I don't know why you guys keep complain about price?

    It's not the price, it's the model. Lot's have people have even said they are willing to pay more!

    I think most of us have accepted that subscriptions are going to happen, and understand the reasoning from Scirra's point of view and the benefits it will bring to all users, but the rental model Scirra are going for only really works IF you are a full time developer and don't mind not owning the software.

    I'm sure this model will be somewhat successful from Scirra's perspective because there are a lot of people who fall into that category, so Scirra will still make a lot of money, but as the response on the forums show, there are many more who don't fall into that category.

    There are a couple of simple additions that Scirra could make that I believe would alleviate a lot of the concerns raised about the model, getting more people to adopt C3, making Scirra even more money.

    Suspend Subscription: allow users to temporarily suspend their subscription, maybe limited to 4 times per subscription period so it's not abused, so those who don't use C3 for months at a time won't feel like they've wasted the subscription.

    Lifetime Subscription: allow users to pay once to use C3 for the lifetime of the software, this could be equivalent to paying 3 to 5 years subscription upfront , and coupled with the stand-alone version will give users a sense of ownership of the software.

    As to the "editing lockout" issue, Scirra have partially addressed this by saying they are looking into allowing users to do some edits and re-export previously exported projects, which is fine as far as it goes, but I would like to propose another solution.

    Limited Standalone Version: for users whose subscription has lapsed (i.e. only those who have already paid something), allow them to use the standalone version to edit their projects, but make it so it can't be updated or use any export method that requires only services, that way these users incur no ongoing costs for Scirra, and when they are ready, they can re-subscribe to get updates and export.

    This might cause a delay in re-subscribing for some users, which might concern Scirra, but it's better to have a delay than to drive people away by the prospect of being locked out of editing their projects.

    Ashley and Tom are listening, if not necessarily taking action on our suggestions, but hopefully they know that we are only this vocal because we like C2 and the improvements C3 will bring, and we want Scirra to be successful, we just fear they are driving too many of their existing customer base away.

  • Congrats2u

    Use Local Storage for anything you want to persist, like the "playSoundAgain" variable, save it before you reset the variables and load it at the start of the layout before you do anything else.

  • Ricethin

    For #2, try this to simplify things:

    Give EmotionIndicator the Pin Behaviour

    Conditions

    Cursor is over Customers

    Trigger Once

    Actions

    Customers: Spawn object EmotionIndicator at image point 2

    EmotionIndicator: Pin to Customers (position only)

    EmotionIndicator: Set animation to frame (Frustration < Customers.FrustrationThreshold*0.25 ? 0 : Frustration < Customers.FrustrationThreshold*0.75 ? 1 : 2)

    Monthly subs. Thats the answer.

    Or the option to suspend your subscription if you know you're not going to use it for a few months.

  • Ashley, the gamejam sounds great, but right now I can't even complete the "Beginner's Guide"... i've got my background and main layers, but can't create the HUD. I'm a high school teacher, my students have Chromebooks, and i hoped to help them through the Beginner's Guide. How about upping the limit to 3 layers? Nothing dramatic, but enough to add a way to display the score? Thanks for the consideration!

    Correct me if I'm wrong, but in that tutorial isn't one of the layers just for the TiledBackground object?

    You could move the TiledBackground to the other layer where the play takes place and move it to the bottom of the layer, freeing up a layer to use for the HUD

    That would at least allow you to finish the tutorial and is a good lesson in adapting to the limitations of the tools you're using.

  • Anyone know who I can email to find out if this can be resolved?

    I think it's Tom who looks after website issues so maybe email or tag him in a post with Tom

    I had a post of mine disappear recently too. It was just an encouraging reply to someone who posted about a game they were working on with a link to a similar game. i just chalked it up to the same website issues that keep logging me out, but I guess that could have been swept up by an anti-spam bot too.

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  • Plowman

    Alternatively, you could make the UI layer not scale at all when you scale the Layout by just setting it Scale Rate to 0 in the Layer properties

    I don't see how a subscription method would alienate anyone.

    One reason is people don't like paying for what they aren't using.

    A lot of users of C2 are hobbyists who might take several months away from it, so they would feel like they would be wasting their subscription if they did the same thing with C3.

    A couple of possible solutions would be:

    • allowing users to temporarily suspend their subscription, re-enabling it when they return several months later
    • not removing Editor features when the subscription lapses, only removing Export options

    Ashley has already said he is considering options to allow users to edit and re-export previously exported projects, so maybe he will consider these options too.

    > It's like being in a cell, you can still look what's beyond the bars, but you are still behind them.

    >

    That's ridiculous. It's a product for sale, not incarceration.

    Firstly, it's just a metaphor for things being out of reach. Secondly, your product is not for sale, it's for rent. If it was for sale, we wouldn't have this issue.

    Ok, how about this comparison:

    Imagine you're an artist and you bought the best brushes for your art style and used them for years, now the company that made those brushes have brought out better brushes but you can't buy them, no, you have to rent them.

    Now these new brushes a great and you want to use them, so you rent them and work on your masterpiece, but oh, no, you're at the end of the rental period, you can't afford to rent again because you're not finished yet and haven't sold anything, and the company takes your brushes away.

    All you can do is stare forlornly at your unfinished work while you figure out how you can rent the brushes again because you can't go back to your old brushes to finish it.

    As I've said before, we're looking in to adding a special option for people who have had exported projects in the past, so they won't have to sign up for another full year just to export again or make a few quick changes. Assuming we have something like that in place, I don't think it's fair to say any work is "held hostage" either.

    That's good news that you're considering options like that, and should probably be more widely publicized since I if I missed it, then I'm sure others missed it too.

    Could that be extended to allow people to edit existing scenarios if they've subscribed in the past, not just those that have exported?

    I don't think people would mind too much if they have to re-subscribe to export, I think it's not being able to continue editing your work that is the real sticking point.

  • Congrats2u

    Here's a working example capx (r244)

    It doesn't use Families but is fairly similar to what 99Instances2Go suggested

  • Wolod

    I've added it to the collection and voted for it.

    It looks good, and judging by the comments I'm not the only one who thinks so.

    Good luck with Greenlight.