OBLIVION's Forum Posts

  • how do i create and upload the pacx file

  • i want to make the enemy spawn bullets at me when the players within a certain range of the enemy how do i do this?

  • I have the paid version just not linked to this account.

  • I think what you're wanting to do is add the touch behavior and the buttons. Then, take each of your commands, make it an "or" block, then add in the new condition. For example:

    Keyboard: Down arrow is down => Player: Set direction to "Down"

    becomes

    Keyboard: Down arrow is down

    OR

    Touch: Is touching DownArrowObject => Player: Set direction to "Down"

    You keep all your old events: you just have to add conditions to them. As an added bonus, I think putting in touch controls like this automatically puts in mouse controls. I THINK.

    Eh, Steve!

    Will give this a try, Or perhaps i could upload the capx file and you could implement this for me?

  • okay so i already know that but my player has animations which are pinned via keyboard controls and confusing to change.

    okay so you can see that i want my player to move still using the movement animations when touching the arrow pointing up but with touch rather than its current setting "keyboard"

  • I want to be able to change from keyboard to touch , now I know about the touch object ect but I their a simple way I can just set to touch?

  • Okay so now another issue with tilemaps,

    anyway to remove the white box thats around a tile when placed? IE i have a tree that or course goes up at an angle, because i cant select as an angle i have to choose it as a box therefore getting the white.

    anyway around this

  • great help thank you

    NVM i figured it out by changing the alpha on the sprite editor to from 255 to 0

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    okay so ive created a tilemap and placing it below the players layer but now i cant place anything below the player IE : GRASS all i get is a white box around the player then everywhere else is grass.

    Please help

  • The default tilemap is 32x32, which you can see in the Properties panel, typically on the left. Sounds like you need to set your numbers there.

    brilliant i changed them to a smaller size to select with precision which tile to use.

    Thanks all for your help.

  • EDIT: I can see that if I make selecting tile smaller than what I'm trying to select it fits and works as if the tilemap picture is trying to imitate a smaller (more correct) size. so deffo something with the settings.

    any idea

  • if I use the "default" tilemap picture as a test then it works fine but whenever I use my own tileset it just seems to place random tiles, this is very frustrating.

  • what is the "correct" setting?

  • okay so I've created the tilemap ect and got it ready in the editor. I select the relevant tile and try to place it, it places a tile but not the one ive selected

    why is this??