OBLIVION's Forum Posts

  • tried that but it keeps moving right rather than down. the angle just changes the image angle and not the direction

  • im making a game where objects move from one side of the screen to the other then destroy itself, how do i make objects come from the top of the screen to the bottom automaticaly

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  • okay this just makes it large in browser but not the phone

  • as well as targeting other device screens?

  • Thanks for all your imput guys. really helped. now its making sprites that really time consuming

  • Okay NVM somehow done it

  • so i sorted the bullet by changing image points but now i cant seem to get the player to face the direction thats pressed. AHHHHHH

  • okay so i set 4 animations for each direction but now it sort of glitches back to its original direction. here is another screenshot with capx

    CAPX

    filetea.me/t1sf4a7CkkHSJO5mDxSFlyqvA

  • so i have tried in events using towards angle, towards obj ect but no luck. so i created an animation for each angle but yet this seems buggy. why does the player not face the way i want and why does the bullets keep going in one direction even though the player is facing the other. here is the event sheet.

    as you can see i have only set 2 animations as of yet

  • Check out this free asset : unluckystudio.com/free-top-down-shooterplayer-sprites

    Also, I made some top down spiders available for sale: construct.net/en Click here

    Hope it helps,

    thats perfect thank you, will deffo check your assets out.

    Now just need to figure out how to set the animations to execute each movement

  • There are none. You misunderstand. You make globals when you need them. You need to do some more tutorials to understand how things work.

    You are a god!! lol thank you i now know what the vars are used for. making things much easier

  • i need the basic walking or running asap does any one have this

  • what global vars are used in construct? a list perhaps

  • You can use a global variable pretty much anytime you can type a number in the events mode. You can name the variables anything you want as long as construct isn't already using that name for something else. The above example would work if you used the name superCat. This would make it difficult to remember what it did, though.

    It will also be important to reset the variable when you are done with the level or your bullets will always be speed 200.

    but then how would construct no what im talking about is i just named any random variable? EG if i said variableExp.

    How would construct no im talking about the EXP or points without it being somehow linked to that object ect

  • Just make an invisible sprite for the "LEVEL UP" message and make it visible when conditions are met.

    this is better for me as i needed to create the custom popup box rather than a basic text.

    thank you