NRABrazil's Forum Posts

  • Hi jayderyu

    Let me explain better.

    I have an web app developed with C2, and I have a Java Applet which I open in a iframe, inside the web app.

    When I export to Node Webkit, the iframe open but the applet is not working.

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  • Hi,

    I wanna use a Java Applet in Node Webkit.

    I saw in Node Github Wiki than by default the Java Applet access is disabled, and to enabled we need to change the Manifest "Package Json" in the Webkit Subfields.

    But how could I do that? And after where I put the .jar file?

    I read than for "Plugins" we need to create a folder, but and for Applets?

    Somebody could help?

    Thanks

  • amariscal

    I am using the following plugin:

    scirra.com/forum/plugin-microphone-record-compress_topic54970.html

    Developed by Pode.

    It works with "Flash".

  • Mirdov

    By what I know, you need to remove the 3rd party plugin!

    Pelo que sei voc� tem de remover o plugin externo, o que n�o vem nativo no C2!

  • Thanks newt

    Let's wait <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Great Pode

    Congrats for you! I hope you have sucess in HTML5 development.

    Thanks anyway.

  • BluePhaze and bear

    Excuse the long time to return, but was carnival holiday since last saturday and just today I am returning.

    Well I think I did not express myself clear enough. What I want is change the "origin" coordinates of a sprite during execution of an webapp. I know I can "load URL" a sprite image, but it "origin" will be in the middle, and I want to change it.

  • Hill all!

    Some body knows if it is possible to change a Sprite Object origin during the gameplay?

  • Hi all!

    Well there is a practice I commonly use, which is to put variables that manage/affect an object directly inside this object, like a instance variable. Because this way I do not pollute the code, with many variables, and if one object is not needed anymore, I just destroy it and his variables are destroyed too.

  • Pode : Well, you are the boss, you must know!

    But until now, yours plugin is the ONLY way to capture audio in a HTML5 Web App! <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Pode

    I forgot to mention that the export WITH minified is not working!

  • Hi Savvy001 and cvp

    Thanks for the answers! I understand better now.

    cvp do you know Pode FileReader Plugin?

    FileReader

    Maybe it could be helpfull to you.

  • Pode

    Hi, I resumed the development of the app in which I will use this plugin, and I did some changes in your capx demo and is working well. Except than in Google Chrome and IE9, when the flash popup appears, to the user allow the acess, the "remember" checkbox and some other options, in other tabs, are not working, what do not happening in Firefox and Opera. Could you take a look?

    Here is my modified capx:

    MicrophoneC2_demo_2

    And Pode, how much is the time limit for audio capture with your Mic Plugin?

    Thanks again.

  • Savvy001

    Thank you for the prompt attention! But if you do not mind, I would like to clarify more.

    When you said "When a user starts my app...", where is this app located?

    • in a subfolder of the public folder in your Dropbox Account?
    • anywhere else?

    When you said "Once they have logged in...", what's happens if they do not already has a Dropbox Account?

    • the Dropbox site teaches how to achieve one?
    • your app say something?

    Your app do explain, to user, that they need a Dropbox Account to use it?

    Thanks again, in fact I could find this answers, by myself, but I am a bit busy and if you can help, I do appreciate.

    Best Regards

  • Savvy001

    By the way, in the usage do you suggest for this Dropbox Plugin, for a user send a picture, it already needs to have an account in Dropbox and be logged in that account?

    I am talking for the first time he use your app!