NoHeroDev's Forum Posts

  • 5 posts
  • I don't know if it's possible.

    You can move the object directly with timeline, and it will follow the Bezier path. No need to use MoveTo behavior.

    Thanks for the reply, dop2000 - more or less you have confirmed what I have found so far, however as I said in my post, my Sprite relies on MoveTo to determine movement angle, which sets the correct directional animation. So far I have not found a way to determine an object's movement trajectory and/or angle while using the Timeline to move it.

    Unless I can find a way to check a Timeline object's moving angle on the fly, I might be out of luck.

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  • I'm experimenting with MoveTo and Timelines for a few Cutscenes, but I am stuck!

    I have a Sprite that requires MoveTo.MovingAngle to direct it's animation to face the correct way. The problem is that (so far) I can't see that there is any way to get the "MoveTo: Move along timeline" to use the Cubic Bezier Path - this defaults to just a direct line path to each waypoint.

    Am I stuck adding a bunch of additional waypoints to simulate a smooth curve, or is there a way to use MoveTo with a Cubic Bezier Timeline track?

    Thanks!

  • the demo was very good! although there is a minor bug - it let use a golden key when I only had a silver key in my inventory. (it was when I unlocked the door to the room that leads to the guy that wants food.

    Thanks for the review and input! Now that the new Asset Store is live, I have posted an update which fixes the issue you mentioned!

    Cheers!

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  • Good News, Everyone!

    The first version of the Nero-Engine Isometric RPG Game Template is now available!

    NOW ON SALE: Nero-Engine - Isometric RPG Game Template https://scirra.com/store/royalty-free-game-templates/neroengine-isometric-rpg-5891

    Play the Demo before you buy: https://www.construct.net/en/free-online-games/nero-engine-isometric-rpg-demo-23557/play

    We'll also be actively working on uploading game assets, improvements and updates to the various game systems included (and we welcome suggestions!).

    Everyone please enjoy!

  • Hi all! We've put together a package version 'Nero-Engine' to help other Devs get started with an Isometric Adventure/RPG game!

    https://www.construct.net/en/free-online-games/nero-engine-isometric-rpg-demo-23557/play

    The original inspirations were older SNES and PS1-era RPG's like Grandia, Tales of Destiny/Eternia, etc..

    There are a lot of ways to use what is currently available (we tried to leave these features in a place where other creators can take it and run with it!), so we'd love to hear your ideas and suggestions!

    The game currently consists of a short functional demo (with a more limited version in C2 available).

    Let us know what you think!

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  • 5 posts