Noga's Forum Posts

  • I don't know what could be wrong, how do you restart the level? I think Go to layout action should restart timers, is the menu on the differnet layout or layer? Try this topic

    maybe it'll help.

  • Video looks great, can't wait to play it

  • I'd use platform and rts behavior

    here's quick example

    It doesn't look nice, but you can see, it works. You would just need to use conditions and actions to set jump height, speed, direction...

    edit: animations could be controled via play, stop animation and set frame actions, with a checker to know how far is ground, wall etc.

  • my game is finnally ready, would someone wish to try it?

    Sure, pm me where I could dl it and details. Would you still want bugs report?(if I find any)

  • It's a shame, all those IE6 workarounds will be obsolete soon...

  • Here's a benchmark test for HTML5 (for games) to go along with the above:

    http://www.kevs3d.co.uk/dev/asteroidsbench/

    Benchmark Score: 1518

    Average FPS: 32

    on Chrome 9.0.597.107

    Is anyone using beta? Would like to see if there is a big difference as they say here, there should be. ...a 66% improvement in JavaScript performance...

  • I read first post

    Hey all,

    Say hi to Tom - my brother!...

    and I was like, "how many brothers he's got?"

  • Agree with lucid - pop up window with a choice.

  • Can I choose a browser for preview or is it always default?

  • :<

    Is this question too difficult? Am I not being clear enough on what I want? Am I asking too much?

    This is an important question, I can't keep working on my project if I can't make an inventory list.

    I think it's difficult, because there are like 10 cap files to go through with million objects, events, variables. Strip it down to minimum, ged rid of everything we don't need to see before you upload it. I've tried to make what you asked, I hope thats it. At least I've reduced it from 10MB down to 10kB link

  • I just finished your tutorial. Finally, I can say I understand a hash array . I've never knew why should I use hash over normal array, but here it's nice and clear example.

    I have one little thing, could you comment(explain) conditional action for mouse wheel up event? I've never used it and wiki expressions example makes me more confused.

    EDIT:nevermind - found a good explanation here

    last post on the first page

  • So long awaited update is here! Thank you, can't wait to test it.

  • I'll download it and read it later, but I thought I'd thank you in advance. It looks very detailed.

  • I like Reactive Path Following & Climbing. I wish there'd be someone who could turn it into a plugin for C2.

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  • I use Construct's editor or Photoshop. Also, look here

    For dust etc. I'd use one shot particles.