Noga's Forum Posts

  • According to this CNN article player's average age now is 38.

    That's much more than I expected, I thought something around 20. Thanks for the links, interesting read. Like, 90% of gamers never finish their game <img src="smileys/smiley3.gif" border="0" align="middle">

  • Thanks for putting it together.

  • What about game length? What do you think, would be a good gameplay length for a single player game, not rpg, say side-scroller? Are there any statistics, how much time people spend playing daily, according to their age, and how long they usually stay with one game? And what's todays average player age?

  • I haven't been here for a while and I must say, the site looks much better now, good work.

  • I ditched that method, it was slow, but I'll probably need more help soon again.

    I'm just curious, if it's possible in CC to test 2 instances of an object, like I'm trying in the event 14 or how should go about it.

  • Link is fixed

  • I'm playing with a pathfinding, I have a sprite "Soldier" and a "Player". For soldier I have a custom pathfinding where a path is made of sprite objects, named "wp", aligned to a 32x32 tile grid. Each "wp" has is own PV "id", it's a number 1,2,3... up to X. Where 1 is the node closest to the Soldier, on the path to the Player and X is closest node to the Player.

    It works ok, only looks robotic. I've read in an article about A* pathfinding, that I could smooth the path to make it look more natural, with the line of sight. The method should be like:

    node 1 has clear view to node 3 > delete node 2....

    I added LOS behavior to the "wp", but I don't know how to differentiate each node, how to pick node 1 and node 3 etc.

    edit>

    I thought, I could add the cap

    don't mind numbers on the map, they have no purpose yet.

    and the problem is in the event 14

    edit2>

    I think, the problem with the link is, instead "&" symbol there is %26. I've changed it back to "&", if it still doesn't work, use one of the links below.

    1

    dl.dropbox.com/u/10457408/Construct/ENG_FORUM/Help%26Support/PathSmoothing/path.cap

    2

    dl.dropbox.com/u/10457408/Construct/ENG_FORUM/Help&Support/PathSmoothing/path.cap

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  • You can add to the 5th event new condition which will compare the angle of the goomba and if the angle is 0 (goomba isn't upside down) - it will send the mage to the start. It will look something like this.

    + System: On collision between goomba (Pick) and mage (Pick)

    + goomba: Angle Equal to 0

    -> mage: Flash for 1 seconds with 0.1 seconds interval

    -> mage: Start ignoring user input

    -> Wait: Delay 1000 ms

    -> mage: Set position to 480, 325

    -> mage: Stop ignoring user input

  • For how long I can stay signed in. Sometimes after browsing the forum I want to replay a post and after writing it and clicking Post Replay, it's deleted and I have to login again.

  • Brashmonkey - didn't you make a Construct demo with this character 2-3 years ago. I think, I've played it and I remember I liked how grass and trees were animated. One of the first things I've seen made with Construct.

  • I've tried to play the demo again on my desktop pc, which has a better video card (8800gt) and it runs perfectly, also the problem in the second level where I couldn't jump on higher platforms was performace problem. I'd never thought, that framerate could be that important, but if I bought the game and played it on the laptop, I'd get stuck in the 2nd level.

  • At animator tab for the player, select the angle and change "Repeat #" to 1

  • For me it runs best at the start of 2-1, where are only tree tops and sky. There is another issue, when I press left alt, it puts light blue color over the screen which covers everything except numbers.

  • Totally agree, we need that. (also would be great if there was one video format).

    What if I'll make a Czech translation of the page (and I believe, there are users who'd translate it into other languages). Would it be possible to switch the language automatically according to the ip of a viewer? I you're ok, I could send you the translation tomorrow.

  • Destroying it should do it, or is there another problem?