Noga's Forum Posts

  • I started too late, on Friday, and still working on it. I think, I could finish it until 9th, so yes, I'm for postponing the deadline.

    the Bespectacled One - looks cool, you should finish it.

  • Same Check failure as I got.

  • I'm trying to turn of gravity and after one second to turn it on again, but nothing happens and the object (splat) still hovers in the air. When I disable first event, physics works. Am I doing something wrong? What's other way how to do that, would be good if there was set it movable/immovable at the runtime?

    Also I got these check failures when saving the project.

    .capx download

    • now as I'm uploading the file, I noticed it has 8MB! I've wanted a ground texture so I just downloaded first pic from google which was 2000x2000px 1,5MB big file, I resized it in the program, still it looks like this is making problems? Is there a size limit or recommended size limit?

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object has no animations

    Condition: !anims.empty()

    File: Projects\ObjectType.cpp

    Line: 911

    Function: class ObjectTexture &__cdecl ObjectType::GetFirstAnimationFrame(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object has no animation frames

    Condition: false

    File: Projects\ObjectType.cpp

    Line: 922

    Function: class ObjectTexture &__cdecl ObjectType::GetFirstAnimationFrame(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Releasing texture that has already been released; check all textures are loaded/released correctly

    Condition: false

    File: Projects\ObjectTexture.cpp

    Line: 425

    Function: void __cdecl ObjectTexture::GLReleaseTexture(class cr::GLRenderer *)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object texture leak: a texture is still loaded when cleaning up an ObjectTexture, check all textures released properly

    Condition: gl_instances.empty()

    File: Projects\ObjectTexture.cpp

    Line: 39

    Function: __cdecl ObjectTexture::~ObjectTexture(void)

    Build: release 60 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • I've made this simple example for a user on a Czech forum and I thought someone could find it useful also here.

    Download!

  • In r57 and below - clicking "Yes", it uninstalled the old version from the folder I installed to and also kept version on the hdd/flash drive intact. That's what got me confused, I was used to click uninstall.

    In r58 - it works as you're saying. Thank you for the new installing option.

    -I just checked it with older versions and it works as you say, of course. I must've been drunk every time I installed C2 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • When I installed the new 64bit version into the "program files/construct 2" folder, it erased my 64bit version which is located on my flash drive. 32bit version, which is also placed on the flash, stayed intact.

    Than I tried to install 64bit version to the flash, and it erased the program from the hdd. Again, I installed 64bit version to the hdd, it erased flash drive 64bit version. And just to test it, I installed 32bit version to the flash, and even this deleted the 64bit version from the hdd!

    In every case I clicked "Yes" to

    -Construct 2 appears to be installed on this computer. Do you want Setup to uninstall the old version? - but I think that shouldn't affect version in a different folder.

    -I forgot, it also erased Kyatric's pathfinder plugin

  • It's a shame, haven't started, still have 6 days left. I have to start tomorrow.

  • Looks beautiful, like others mentioned, controls could be easier. When switching gravity, controls could stay same or gravity could be switched with the jump key. I finished first two levels, than in third I picked first key and after picking a second key, I died. I didn't want to go from the start again and pick those keys again. In the first two levels, dying was ok, because keys weren't too far apart, but in the third level, it was much more difficult to obtain them. It'd be better if the game remembered what keys were picked and after death, doors switches would stay opened.

    Very polished and nice to play game.

  • Congrats Kyatric, you've been always great help, now it's just official <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I've tried it, here's the file.

  • If you close the editor then hit the main window's undo button, it undoes the change. You'll notice the last undo item is 'Edit Sprite Texture', even if you just changed some image points/collision poly points.

    Perfect, it works. It's just bit less user friendly to close the editor's window, click undo and than go back editing than have it already in the editor's window or upon closing. Will you add the function to some C2 future version?

  • There should be an undo button in the image editor or it should ask if I want to keep changes when closing the editor like in CC. I accidentally changed position of polygons points and I had to reload the whole project to revert it back.

  • > There should be an undo button in the image editor or it should ask if I want to keep changes when closing the editor like in CC. I accidentally changed position of polygons points and I had to reload the whole project to revert it back.

    Huh<img src="smileys/smiley25.gif" border="0" align="middle" />

    I thought, this was like an official thread to post suggestions, I'll post it somewhere else <img src="smileys/smiley9.gif" border="0" align="middle" />

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  • There should be an undo button in the image editor or it should ask if I want to keep changes when closing the editor like in CC. I accidentally changed position of polygons points and I had to reload the whole project to revert it back.

  • By "A Living World" I'm thinking about game mechanics that would enhance player experience in the gaming world. Interacting with object to modify its surrounding and the world changing by itself.

    Lots of games have introduced a "living world" but it's most of the time driven by the player's actions.

    I like it, good idea.